Tag: Arcane Schools

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  • Arcane Schools

    h4. *Abjuration School* _Resistance (Ex):_ You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance …

  • Banishment School

    *Replacement Powers:* The following school powers replace the energy absorption power and the protective ward power of the abjuration school. _Unstable Bonds (Su):_ At 1st level, your touch can disrupt the bonds that hold a summoned or called creature …

  • Counterspell School

    *Replacement Powers:* The following school powers replace the protective ward power and the energy absorption power of the abjuration school. _Disruption (Su):_ At 1st level, you gain the ability to disrupt spellcasting with a touch. As a melee touch …

  • Creation School

    *Replacement Powers:* The following school powers replace the acid dart power and the dimensional steps power of the conjuration school. _Create Gear (Su):_ At 1st level, you can create any object that weighs no more than 1 pound per wizard level you …

  • Teleportation School

    *Replacement Power:* The following school power replaces the acid dart power of the conjuration school. _Shift (Su):_ At 1st level, you can teleport to a nearby space as a swift action as if using _dimension door_. This movement does not provoke an …

  • Foresight School

    *Replacement Powers:* The following school powers replace the diviner’s fortune and scrying adept powers of the divination school. _Prescience (Su):_ At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your …

  • Scryer School

    *Replacement Power:* The following school power replaces the diviner’s fortune power of the divination school. _Send Senses (Sp):_ As a standard action, you place a _scrying_ sensor at a point within medium range (100 feet + 10 feet/wizard level) that …

  • Controller School

    *Replacement Powers:* The following school powers replace the enchanting smile and aura of despair powers of the enchantment school. _Force of Will (Su):_ You can send thoughts and instructions telepathically to any creature within 60 feet that you …

  • Manipulator School

    *Replacement Powers:* The following school powers replace the dazing touch and aura of despair powers of the enchantment school. _Beguiling Touch (Sp):_ You can charm a living creature by touching it. Creatures with more Hit Dice than your wizard level …

  • Admixture School

    *Replacement Powers:* The following school powers replace the force missile and elemental wall powers of the evocation school. _Versatile Evocation (Su):_ When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may …

  • Generation School

    *Replacement Powers:* The following school powers replace the intense spells and force missile powers of the evocation school. _Lingering Evocations (Su):_ Any evocation spell you cast with a duration greater than instantaneous lasts an additional …

  • Phantasm School

    *Replacement Powers:* The following school powers replace the blinding ray and invisibility field powers of the illusion school. _Terror (Su):_ As a standard action, you can make a melee touch attack that causes a creature to be assailed by nightmares …

  • Shadow School

    *Replacement Powers:* The following school powers replace the blinding ray and invisibility field powers of the illusion school. _Binding Darkness (Sp):_ As a standard action, you cast a weave of shadows at any foe within 30 feet as a ranged touch …

  • Life School

    *Replacement Powers:* The following school powers replace the power over undead and grave touch powers of the necromancy school. _Healing Grace (Su):_ Whenever you cast a spell that has targets, affects creatures in an area, or requires an attack roll, …

  • Undead School

    *Replacement Power:* The following school power replaces the grave touch power of the necromancy school. _Bolster (Sp):_ As a standard action, you can touch an undead creature and infuse it with negative energy. It gains a +1 profane bonus on all …

  • Enhancement School

    *Replacement Powers:* The following school powers replace the telekinetic fist and change shape powers of the transmutation school. _Augment (Sp):_ As a standard action, you can touch a creature and grant it either a +2 enhancement bonus to a single …

  • Shapechange School

    *Replacement Power:* The following school power replaces the telekinetic fist power of the transmutation school. _Battleshaping (Su):_ As a swift action, you grow a single natural weapon. The natural weapon lasts for 1 round and has a +1 enhancement …

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