Tag: Character Options

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  • Races

    The people of Eberron make up a rich tapestry of races, including all the common races detailed in the Core Rulebook and several new common races unique to this world that can be used in any campaign. Each race has its own flavor and style, filling the …

  • Prestige Classes

    | *Possible Archetypes* | *Probably Prestige Classes* | | * [[Dark Lantern]] (Rogue) | * [[Dragonmark Heir]] | | * [[Deadgrim]] (Ranger) | * [[Reforged]] | | * [[Escalation Mage]] (Witch) | | * [[Extreme Explorer]] (Rogue) | | * [[Haztaratain]] ( …

  • Monsters

    h4. *_New Monsters_* * [[Deathless]] * [[Ascendant Councilor]] * [[Carcass Crab]] * [[Daelkyr]] * [[Dolgaunt]] * [[Dolgrim]] * [[Dusk Hag]] * [[Inspired]] * [[Karrnathi Skeleton]] * [[Karrnathi Zombie]] * [[Quori]] * [[Symbiont]] * [[ …

  • Character Options

    * [[Races]] * [[Classes]] * [[Prestige Classes]] * [[Skills]] * [[Feats and Traits]] * [[Dragonmarks]] * [[Equipment]] * [[Spells]] * [[Magic Items]] * [[Monsters]] * Back to [[Main Page]]

  • Equipment

    The well-equipped adventurer in Eberron must be prepared for anything and everything. An adventurer might take a trip to Sharn’s sewer-dungeons one day, then head out to explore the swamps of the Shadow Marches the next. A quest might require a trek to …

  • Feats and Traits

    h4. *Feats* * [[General Feats]] * [[Bardic Performance Feats]] * [[Combat Feats]] * [[Divine Feats]] * [[Dragonmark Feats]] * [[Grit Feats]] * [[Item Creation Feats]] * [[Metamagic Feats]] * [[Psionic Feats]] * [[Racial Feats]] * [[Tactical …

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