Tag: Class

Results

  • Artificer

    In Eberron, magic is almost technology. Spellcasters specialize in certain forms of that technology, while artificers tinker with its fundamental workings. Artificers understand magic on a different level from spellcasters, and do not cast spells as [[ …

  • Barbarian

    Despite the advanced civilization that dominates Khorvaire, barbarians live in several places both on that continent and in nearby lands. [[Human]], orc, and [[Half-Orc | half-orc]] barbarians emerge from the [[The Shadow Marches | Shadow Marches]] and [[ …

  • Bard

    Bards usually don’t end up as wandering minstrels or street performers—any expert with a Perform skill can fill that role. Instead, some bards use their magical abilities to unearth ancient lore, while others use their interpersonal skills and bardic …

  • Cavalier

    !(media-item-align-left){height:350px;width:316px}http://cdn.obsidianportal.com/assets/224107/Halfling_Cavalier.jpg(Halfling cavalier)! Two nations in Khorvaire are famous for their cavalry forces: the [[Elf | elves]] of [[Valenar]] who breed the …

  • Cleric

    !(media-item-align-right){height:387px;width:371px}http://cdn.obsidianportal.com/assets/136689/Human_Cleric.jpg(Human cleric)!Clerics are the knights of the churches of Khorvaire, trained in warfare and blessed with divine power. They fight for the causes …

  • Druid

    The history of the druids in Eberron stretches back sixteen thousand years, to a time when orcs and goblinoids ruled the continent of Khorvaire. At that time, a black dragon named Vvaraak, a great student of astrology, cosmology, and the draconic Prophecy …

  • Fighter

    Fighters fill a number of combat-oriented roles in the world of Eberron. The Last War produced a number of veterans, from simple grunts who learned to fight and survive in the trenches along the [[Karrnath]]–[[The Mournland | Cyre]] front to extensively …

  • Inquisitor

    !(media-item-align-left){height:500px;width:283px}http://cdn.obsidianportal.com/assets/176421/Half-Elf_Inquisitor.jpg(Half elf inquisitor)! Members of the inquisitor class usually serve one of three factions: the [[The Silver Flame | Church of the …

  • Monk

    Monks in Eberron are an unusual mixture of contemplative scholars and martial artists. They are called to a life of community apart from the world in which they copy books, preserve the annals of history, and practice the skills they need to defend their …

  • Oracle

    Among the [[Kalashtar | kalashtar]], oracles are those who tap deeply into their quori spirit to the point of losing a part of themselves in it. The [[Elf | elves]] of [[Valenar]] make use of oracles who channel the spirits of their ancestors. The [[The …

  • Paladin

    Paladins, like [[Cleric | clerics]], are the knights of the churches, most particularly the [[The Silver Flame | Church of the Silver Flame]] and, to a lesser extent, the churches of Dol Arrah and Boldrei. Paladins are called to a strict and exalted life, …

  • Alchemist

    Most alchemists learn their trade from a guild associated with the dragonmarked houses; members of the Fabricators Guild, Healers Guild and House Vadalis are most common. Traditional herbalism is also passed down among the inhabitants of the Talenta …

  • Ranger

    Rangers might come from backgrounds similar to those of [[Barbarian | barbarians]], [[Fighter | fighters]], or [[Druid | druids]]. Like barbarians, they are often found in the wild places of the world (although many make their homes in more urban …

  • Rogue

    Rogues are found in every city, town, and village in Eberron, though most common criminals are experts or warriors. Rogues often head criminal organizations, work as spies, or serve as diplomats. Other rogues work to solve crimes either as freelance …

  • Sorcerer

    In many worlds, sorcerers claim descent from dragons, insisting that the dragon blood in their veins is the source of their power. The sorcerers of Eberron likewise point to dragons as the source of their power, but they speak of cosmic dragons: Siberys, …

  • Summoner

    The summoner class is relatively rare in Khorvaire. Some summoners call aspects of the Dragon Below or Xoriat into the world and are prominent as cult leaders, while House Cannith contains a number of summoners who design and summon mechanical-looking …

  • Wizard

    Wizards stand apart from the legions of others who dabble in the arcane arts on the magically charged world of Eberron: They alone are willing to devote their lives to the daunting work of arcane study. Wizards are distinguished from sorcerers and the …

  • Gunslinger

    While numerous groups possess the technology to create firearms, in a world where wands and staves can be mass-produced they are largely seen as a novelty; Cyre was the only one of the Five Nations to actually train soldiers in their use. They do, however …

  • Magus

    While any person with an interest in both magic and swordplay can become a magus, this combination of skills is normally associated with veterans of the Last War due to a number of training programs which sought to create them, being particularly common …

  • Ninja

    | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | | 1st | + 1 | + 0 | + 2 | + 0 | [[Poison Use-Ninja | Poison Use]], [[Sneak Attack-Ninja | Sneak Attack]]+ 1d6 | | 2nd | + 2 | + 0 | + 3 | + 0 | [[Ki Pool-Ninja | Ki Pool]], [[Ninja …

  • Samurai

    The samurai tradition originated with the goblins of [[Darguun]], though similar warriors fight for [[Valenar]]. With those warriors, the [[:valenar-double-scimitar | Valenar double scimitar]] has become a prominent weapon. | *Level* | *Base Attack …

  • Witch

    There are many powerful beings and forces that work their will upon Eberron, and witches are blessed (or cursed) with a fraction of their power. However, this power comes at a price. Members of all [[Races | races]] and backgrounds can be chosen as …

  • Psion

    | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | *Power Points/Day* | *Powers Known* | *Maximum Power Level Known* | | 1st | + 0 | + 0 | + 0 | + 2 | [[Bonus Feat-Psion | Bonus Feat]], [[Detect Psionics-Psion | _Detect Psionics_]], …

  • Psychic Warrior

    | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | *Power Points/Day* | *Powers Known* | *Maximum Power Level Known* | | 1st | + 0 | + 2 | + 0 | + 0 | [[Bonus Feat-Psychic Warrior | Bonus Feat]], [[Psionic Proficiency-Psychic Warrior …

  • Soulknife

    | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | *Mind Blade Maximum Enhancement Bonus* | | 1st | + 1 | + 0 | + 2 | + 2 | [[Bonus Feat-Soulknife | Bonus Feat]], [[Form Mind Blade-Soulknife | Form Mind Blade]], [[Shape Mind Blade- …

  • Wilder

    | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | *Power Points/Day* | *Powers Known* | *Maximum Power Level Known* | | 1st | + 0 | + 0 | + 0 | + 2 | [[Wild Surge-Wilder | Wild Surge]]+ 1, [[Psychic Enervation-Wilder | Psychic …

  • Vitalist

    | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | *Power Points/Day* | *Powers Known* | *Maximum Power Level Known* | | 1st | + 0 | + 2 | + 0 | + 2 | [[Vitalist Method-Vitalist | Vitalist Method]], [[Collective-Vitalist | Collective …

All Tags