Tag: Feats

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  • Aberrant Dragonmark

    Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark. Aberrant dragonmarks are mutations that appear occasionally among the dragonmarked races (usually to those not of a dragonmarked house) that …

  • Ashbound

    You have been trained in the druidic traditions of the [[Ashbound]], seeing yourself as one of nature’s avengers. You consider the use of arcane magic to be a vile and unnatural act. *Prerequisite:* Ability to spontaneously cast _summon nature’s ally_. …

  • Child of Winter

    You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay. *Prerequisites:* Ability to spontaneously cast _summon nature’s ally_, nongood alignment. *Benefit:* You can use any druid …

  • Double Steel Strike

    Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword. *Prerequisites:* Exotic Weapon Proficiency (two-bladed sword), Weapon Focus (two-bladed sword), flurry of blows class …

  • Dragon Totem

    As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem—a patron, protector, and source of strength. *Prerequisites:* Base attack bonus +1, region of origin Argonnessen or Seren. …

  • Dragon Rage

    You call upon the power of your dragon totem to enhance your barbarian rage. *Prerequisites:* Base attack bonus +4, [[Dragon Totem]], rage or frenzy class feature, region of origin Argonnessen. *Benefit:* When you enter a rage or frenzy, your …

  • Ecclesiarch

    You command a degree of respect in your church’s hierarchy. *Prerequisite:* Knowledge (Religion) 6 ranks. *Benefit:* Add Knowledge (Local) to your list of class skills. This benefit represents your ability to learn details about any community from …

  • Education

    Some lands hold the pen in higher regard than the sword. In your youth, you received the benefit of several years of formal schooling. *Prerequisite:* 1st level only. *Benefit:* All Knowledge skills are class skills for you. You get a +1 bonus on …

  • Favored in House

    You are a member of one of the dragonmarked mercantile houses and wield some infl uence in that house. *Prerequisite:* Member of appropriate dragonmarked race and house. *Benefit:* Your family is influential and powerful, and you have the ability to …

  • Flensing Strike

    You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent’s skin in a very painful way. *Prerequisites:* Exotic Weapon Proficiency (kama), Weapon Focus (kama). *Benefit:* Using Flensing …

  • Gatekeeper Initiate

    You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations. *Prerequisite:* Ability to spontaneously cast _summon nature’s ally_. *Benefit:* You get a +2 bonus on …

  • Improved Damage Reduction

    You gain damage reduction or improve your existing damage reduction. *Prerequisite*: [[Warforged]]. *Benefit*: You gain damage reduction 1/adamantine or improve your existing damage reduction by 1. *Special*: If you have the [[Adamantine Plating …

  • Repel Aberration

    Your Gatekeeper training allows you to keep aberrations at bay. *Prerequisites:* [[Druid]] level 3rd, [[Gatekeeper Initiate]]. *Benefit:* You can ward off creatures of the aberration type. You can channel positive energy like a cleric of your druid …

  • Greensinger Initiate

    You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey. *Prerequisites:* Ability to spontaneously cast _summon nature’s ally_. *Benefit:* Add Bluff, Stealth, and Perform to your list of …

  • Heroic Spirit

    You have a larger reservoir of luck than the average hero. *Benefit:* Your action point maximum per level is increased by 3. Thus, you now gain a number of action points equal to 8 + 1/2 your character level at each new level you attain. This number …

  • Bind Elemental

    You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons. *Prerequisites*: Craft Wondrous Item, caster level 9th. *Benefit*: Crafting an item with a bound elemental is …

  • Improved Natural Attack

    One of a creature’s natural attacks is more dangerous than its type and size would otherwise indicate. *Prerequisites:* Natural weapon, base attack bonus +4. *Benefit:* Choose one of the creature’s natural attack forms. The damage of this natural …

  • Investigate

    You can use the Perception skill to find and analyze clues at the scene of a crime or a mystery. *Benefit:* This feat expands the way you can use the Perception skill by allowing you to notice and analyze available clues in a specific area. This use of …

  • Great Bite

    You know how to hit where it hurts with your fangs. *Prerequisites*: [[Shifter]] with the [[Shifter Traits | longtooth trait]], +6 base attack bonus. *Benefit*: Your fang attacks now have a critical hit multiplier of ×3. *Normal*: Without this …

  • Great Rend

    You know how to hit where it hurts with your claws. *Prerequisites*: [[Shifter]] with the [[Shifter Traits | razorclaw trait]], +4 base attack bonus. *Benefit*: If you hit with both of your claw attacks in a round, you deal extra damage equal to 1d4 …

  • Healing Factor

    When your current period of shifting ends, you heal a limited amount of damage. Prerequisites: [[Shifter]], Constitution 13. Benefit: When you stop shifting, you immediately heal a number of hit points equal to your character level. This benefit …

  • Shifter Defense

    By delving into your shifter heritage, you have developed the ability to ignore a little damage from every attack. *Prerequisites*: [[Shifter]], two other shifter feats. *Benefit*: While shifting, you gain damage reduction 2/silver. *Leads Into*: …

  • Greater Shifter Defense

    By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack. *Prerequisites*: [[Shifter]], [[Shifter Defense]], three other shifter feats. *Benefit*: When shifting, your damage reduction improves to …

  • Shifter Ferocity

    You are a tenacious combatant, continuing to fight when others would succumb to pain and injury. *Prerequisites:* [[Shifter]], Wisdom 13. *Benefit:* While shifting, you continue to fight without penalty if you are disabled or dying. This has the …

  • Shifter Multiattack

    You are adept at using your natural attack in conjunction with another weapon. *Prerequisites*: [[Shifter]] with the [[Shifter Traits | longtooth]] or [[Shifter Traits | razorclaw trait]], base attack bonus +6. *Benefit*: Your secondary attack with …

  • Powerful Charge

    You can charge with extra force. *Prerequisites:* Medium or larger size, base attack bonus +1. *Benefit:* When you charge, if your melee attack hits, you deal an extra 1d8 points of damage (if you are Medium size). For Large creatures, the extra …

  • Greater Powerful Charge

    You can charge with extra force. *Prerequisites:* Medium or larger size, [[Powerful Charge]], base attack bonus +4. *Benefit:* As [[Powerful Charge]], but treat yourself as one size category larger than you are. *Special:* A fighter may select …

  • Precise Swing

    You can ignore most obstacles when making a melee attack against an opponent. *Prerequisite:* Base attack bonus +5. *Benefit:* You ignore all effects of cover (but not total cover) when making a melee attack, including a melee attack with a reach …

  • Raging Luck

    When raging, you have a greater ability to alter your luck than most others do. *Prerequisite:* Ability to rage or frenzy. *Benefit:* You gain 1 temporary action point while raging. If you don’t use this action point during your rage, it disappears …

  • Research

    You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures. *Benefit:* This feat expands the way you can use the Knowledge skills. It allows you to use a Knowledge skill to navigate a …

  • Right of Counsel

    You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal’s City of the Dead. *Prerequisite:* [[Elf]]. *Benefit:* By virtue of your hereditary place in your family, you are allowed to enter the City of …

  • Serpent Strike

    Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear. *Prerequisites:* Simple Weapon Proficiency (longspear), Weapon Focus (longspear), flurry of blows class feature. *Benefit:* …

  • Silver Smite

    You wield the power of the Silver Flame to smite evil. *Prerequisites:* Follower of the Silver Flame, smite evil ability. *Benefit:* When you use your smite evil ability, you deal an extra 1d6 points of sacred damage to the opponent you smite. The …

  • Song of the Heart

    Your bardic music reaches the depths of its listeners’ hearts. *Prerequisites:* Bardic performance class feature, inspire competence ability, Perform 3 ranks. *Benefit:* When you use inspire courage, inspire competence, inspire greatness, or inspire …

  • Strong Mind

    You are unusually hard to affect with psionic powers and mind attacks. *Prerequisite:* Wisdom 11. *Benefit:* You gain a +3 bonus on saving throws against psionic abilities and mind attacks. Psionic abilities include many spell-like abilities of …

  • Undead Empathy

    You are adept at communicating with and influencing the undead. *Prerequisite:* Charisma 13. *Benefit:* You gain a +4 bonus on Diplomacy checks made to influence the reactions of intelligent undead. You can also use Diplomacy to influence the …

  • Urban Tracking

    You can track the location of missing persons or wanted individuals within communities. *Benefit:* To find the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check every …

  • Warden Initiate

    You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches. *Prerequisite:* Ability to spontaneously cast _summon nature’s ally_. * …

  • Whirling Steel Strike

    Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longsword. *Prerequisites:* Martial Weapon Proficiency (longsword), Weapon Focus (longsword), flurry of blows class feature. *Benefit …

  • Recognize Impostor

    You are extremely skilled at spotting impostors. *Prerequisites:* Perception 3 ranks, Sense Motive 3 ranks. *Benefit:* You receive a +4 bonus on Perception checks to oppose Disguise checks and on Sense Motive checks to oppose Bluff checks. * Back …

  • Spontaneous Casting

    You can swap a prepared spell on the fly. *Prerequisite:* Caster level 5th. *Benefit:* You can exchange a spell you have prepared for another spell on your spell list (or for wizards, out of your spellbook) of the same level. *Special:* Using …

  • Aberrant Dragonmark Mystery

    You can use the power of your aberrant mark to enhance your magical abilities. *Prerequisite:* [[Aberrant Dragonmark]]. *Benefit:* When you cast a spell, imbue an pattern, or manifest a psionic power, you can sacrifice a daily use of the spell-like …

  • Aberrant Dragonmark Vigor

    You can channel the energy of your aberrant mark to enhance your health. *Prerequisite:* [[Aberrant Dragonmark]]. *Benefit:* As an immediate action, you can sacrifice a daily use of the spell-like ability granted by your aberrant dragonmark to gain …

  • Overload Metabolism

    You can heal damage at a cost to your other physical attributes. *Prerequisites:* [[Warforged]], Str 13, Con 13. *Benefit:* Once per day as a standard action, you can excite your warforged metabolism to heal a number of hit points equal to 5 + your …

  • Shocking Fist

    Your slam attack can deal a shock. *Prerequisite:* [[Warforged]], base attack bonus +3. *Benefit:* As a free action, you can channel some of your life force into a slam attack. You must declare that you are using this feat before you make your …

  • Bladebearer of the Valenar

    You have trained extensively with scimitars, including the Valenar double scimitar. You are adept at striking from horseback with the curved blades of the Valenar. *Prerequisite:* [[Elf]], region of origin [[Valenar]], proficiency with scimitar or …

  • Aberration Banemagic

    You can cast spells that do extra damage to aberrations. *Benefit:* When you cast a spell that damages an aberration, you deal an extra 2d6 points of damage. A single spell can never gain this extra damage more than once per casting. For instance, a …

  • Aereni Focus

    While humans value versatility, the Aereni prefer to hone a single skill to absolute perfection. From childhood you have studied one particular path, and these decades of devotion result in remarkable skill. *Prerequisite:* [[Elf]], region of origin [[ …

  • Aerenal Arcanist

    Your family has studied wizardry for thousands of years. You spent your childhood in arcane libraries, and this early education gives you a great breadth of knowledge. *Prerequisites:* [[Elf]], region of origin [[Aerenal]]. *Benefit:* You get a +2 …

  • Aerenal Half-Life

    The Priests of Transition have guided you through strange rituals that left you poised between the world of the living and the dead. *Prerequisite:* [[Elf]], region of origin [[Aerenal]]. *Benefit:* Your skin becomes sallow and pinched, giving you …

  • Battlebred

    Due to traumatic experiences in past battles, the plane of Shavarath with its endless war seems never far from you. *Prerequisite:* Base attack bonus +6. *Benefit:* When you are subject to an effect that grants a morale bonus, the duration is …

  • Binding Brand

    You carry the brand of the binding flame, marking you as a warrior of the Ghaash'kala clans. *Benefit:* You can use the following spell-like abilities as a 1st-level caster: 1/day— _guidance_, _protection from evil_, _resistance_. * Back to [[ …

  • Child of the Swamps

    You have spent years in the swamps of the Shadow Marches. You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain. *Prerequisite:* Region of origin [[Shadow Marches]]. *Benefit:* You receive a +2 …

  • Chosen of the Deathless

    You were raised in Shae Mordai to serve as a squire to the Undying Court. Though your service has ended, you carry with you an intimate familiarity with the positive energy that suffuses the City of the Dead. *Prerequisite:* [[Elf]], region of origin …

  • Dragon's Insight

    You can call on the power of your dragonmark to enhance your natural abilities. *Prerequisite:* [[Least Dragonmark]] or Siberys Dragonmark. *Benefit:* As a free action, you can expend one of the daily uses of one of your dragonmark powers to gain a …

  • Du'ulora Ancestor

    The tsucora are the most common of the quori, but they are not the only spirits in Dal Quor. You are descended from a du'ulora quori—a spirit that feeds on human anger and rage. By drawing on your du'ulora essence, you can enter a state of focused fury. …

  • Friend of the Tribes

    You are deeply familiar with the tribes of the [[The Talenta Plains | Talenta Plains]]. *Benefit:* You gain a +2 bonus on Diplomacy and Sense Motive checks when the target is a [[Halfling | halfling]]. When you meet a halfling, you can attempt a DC …

  • Galifarian Scholar

    You have made an exhaustive study of the history of Galifar, from the earliest roots of the Five Nations, through the formation of the united Kingdom of Galifar, and on to the Last War and the dissolution of the kingdom. The depth of your study gives you …

  • Hashalaq Ancestor

    The hashalaq quori essence within you allows you to sense the emotions of others. *Prerequisite:* Kalashtar, Cha 13, 1st level only. *Benefit:* Add the _empathy_ psionic power to your list of 1st-level powers known. If you don't have the ability to …

  • Indomitable Discipline

    Many aberrations in Khyber possess powers allowing them to control the minds of lesser creatures. Your strict mental discipline allows you to resist attempts to manipulate your thoughts. *Prerequisite:* Region of origin [[Shadow Marches]], [[Eldeen …

  • Manifest Druid

    Your years of wandering the Eldeen Reaches have given you a familiarity with its three manifest zones and the powers of the planes they are linked to. *Prerequisite:* Region of origin [[Eldeen Reaches]], ability to cast _summon nature's ally I_. * …

  • Perfect Reflection

    You are particularly skilled at mimicking the forms and mannerisms of others. The better you know a specific individual, the more able you are to look and act just like that person. Some changelings attribute this ability to a trace of their doppelganger …

  • Shield of Deneith

    You can channel the power of your Deneith dragonmark to defend yourself in battle. *Prerequisite:* Least mark of Sentinel or Siberys Mark of Sentinel. *Benefit:* As an immediate action, you can expend one of your daily uses of your Mark of Sentinel …

  • Spirit of the Stallion

    Your patron ancestor was a legendary cavalry soldier, and her spirit guides you and your mount. *Prerequisite:* [[Elf]], region of origin [[Valenar]], Mounted Combat. *Benefit:* While mounted on a Valenar horse, you receive a +1 circumstance bonus …

  • Shifter Stealth

    You can call upon your bestial heritage to increase your stealth. *Prerequisite:* [[Shifter]] with [[Shifter Traits | longstride]], [[Shifter Traits | swiftwing]], or [[Shifter Traits | wildhunt trait]], Stealth 3 ranks. *Benefit:* When shifting, …

  • Shifter Magnetism

    Your heritage gives you a strong animal presence. *Prerequisite:* [[Shifter]]. *Benefit:* You gain a bonus on Handle Animal, Intimidate, and wild empathy checks equal to the number of shifter feats you have. This bonus applies even when you are not …

  • Shifter Acrobatics

    Your heritage makes you agile and light-footed. *Prerequisite:* [[Shifter]] with the cliffwalk, longstride, or swiftwing trait, Acrobatics 3 ranks. *Benefit:* When shifting, you gain a bonus on Acrobatics checks equal to twice the number of shifter …

  • Valenar Trample

    You are trained in Valenar cavalry techniques emphasizing trampling your opponents into the ground. *Prerequisite:* [[Elf]], region of origin [[Valenar]], Mounted Combat. *Benefit:* When you attempt to overrun an opponent while mounted on a Valenar …

  • Unnatural Enemy

    Aberrations are especially common in the Shadow Marches and the Eldeen Reaches. While only a few people actively follow the Gatekeeper traditions, many hunters learn to fight these terrors. You have been trained in the ways of aberrations, and you know …

  • Touch of Summoning

    You are sakah, and your fiendish gift allows you to summon fell creatures to do your bidding. You have high and sharply angled cheekbones, sunken eyes, or a heavy brow ridge. *Prerequisite:* Region of origin [[The Demon Wastes | the Demon Wastes]]. …

  • Sudden Willow Strike

    Your monastic training allows great precision with your quarterstaff. You can lash out swiftly and strike foes in vulnerable areas, stunning them. This feat is taught and practiced by members of the Long Arm monastic tradition. *Prerequisites:* Dex …

  • Touch of Deception

    You are sakah, and your fiendish gift allows you to alter your appearance and trick others. When you are not disguised, you are marked by unusual hair—flaming red or blue black, sometimes streaked with a lighter color. *Prerequisite:* Region of origin …

  • Touch of Captivation

    You are sakah, and your fiendish gift allows you to captivate people around you. Your eyes have an unnatural appearance, such as slitted or strangely colored pupils. *Prerequisite:* Region of origin [[The Demon Wastes | the Demon Wastes]]. *Benefit …

  • Swiftness of Orien

    You can draw on the power of your Mark of Passage to temporarily enhance your speed or the speed of your mount. *Prerequisite:* Least Mark of Passage or Siberys Mark of Passage. *Benefit:* As a swift action, you can expend one of your daily uses of …

  • Talenta Dinosaur Bond

    You have undergone grueling training on dinosaur back and are skilled in the halfling techniques of fighting while mounted. *Prerequisite:* [[Halfling]], Ride 3 ranks, Mounted Combat. *Benefit:* Choose a particular dinosaur mount that you are …

  • Talenta Drifter

    Your extensive travels on the Talenta Plains give you an advantage while in that region. *Prerequisite:* [[Halfling]]. *Benefit:* You gain a +2 bonus on Perception, Stealth, and Survival checks you make while in the [[The Talenta Plains | Talenta …

  • General Feats

    * [[Aberration Banemagic]] * [[Altitude Adaptation]] * [[Ashbound]] * [[Augment Elemental]] * [[Battlebred]] * [[Binding Brand]] * [[Breath Control]] * [[Child of the Swamps]] * [[Child of Winter]] * [[Cold Endurance]] * [[Double Steel Strike]] …

  • Shifter Feats

    * [[Battleshifter Training]] * [[Great Bite]] * [[Great Rend]] * [[Easy Shifting]] * [[Healing Factor]] * [[Improved Shifting]] * [[Ragewild Fighting]] * [[Reactive Shifting]] * [[Shifter Acrobatics]] * [[Shifter Agility]] * [[Shifter Defense]] …

  • Tactical Feats

    Feats with the tactical descriptor allow characters to perform a number of powerful attacks. * [[Battleshifter Training]] * [[Brute Fighting]] * [[Dancing with Shadows]] * [[Disturbing Visage]] * [[Drow Scorpion Warrior]] * [[Kalashtar …

  • Warforged Feats

    * [[Alternate Plating]] * [[Brute Fighting]] * [[Construct Lock]] * [[Improved Damage Reduction]] * [[Improved Resiliency]] * [[Overload Metabolism]] * [[Returning Weapon]] * [[Shocking Fist]] * [[Spiked Body]] * [[Stable Footing]] * [[Unarmored …

  • Psionic Feats

    * [[Heroic Focus]] * [[Gestalt Anchor]] * [[Gestalt Might]] * [[Kalashtar Mindlink]] * [[Mind Mask]] * [[Monk's Spade Mind Blade]] * [[Prophecy's Mind]] * [[Psionic Luck]] * [[Psychic Rush]] * [[Quori Dread]] * [[Shield of Thought]] * [[ …

  • Unarmored Body

    Your body is crafted without its normal layer of armor, trading off physical strength for magical potential. *Prerequisites:* [[Warforged]], 1st level only. *Benefit:* You lose the normal + 2 armor bonus common to warforged characters, but you have …

  • Spiked Body

    Your body is overlaid with hundreds of protruding spikes that can deal great damage to foes. *Prerequisites:* [[Warforged]] *Benefit:* You deal extra piercing damage on a successful grapple attack as if you were wearing armor spikes (1d6 points for …

  • Spiked Body

    Your body is overlaid with hundreds of protruding spikes that can deal great damage to foes. *Prerequisites:* [[Warforged]] *Benefit:* You deal extra piercing damage on a successful grapple attack as if you were wearing armor spikes (1d6 points for …

  • Construct Lock

    Your knowledge of construct nature allows you to deal extra damage to or even immobilize such foes. *Prerequisites:* [[Warforged]], base attack bonus + 2. *Benefit:* You gain a + 2 bonus on damage rolls against creatures with the construct type ( …

  • Improved Resiliency

    You gain a construct's resistance to nonlethal damage. *Prerequisites:* [[Warforged]]. *Benefit:* You are immune to nonlethal damage but lose the ability to benefit from regeneration or fast healing, even if you would gain those qualities through …

  • Flowing Blade

    Your mind blade is an extension of your body and soul, and you wield it with the same grace as your foot or fist. *Prerequisite:* Ability to generate a mind blade, Weapon Focus (mind blade), flurry of blows class feature. *Benefit:* You can treat …

  • Racial Feats

    Feats designated as racial feats require the character to be of a specific race in order to select the feat. These feats share no other special properties and are considered to be a subset of a larger category of feats. * [[Changeling Feats]] * [[Drow …

  • Changeling Feats

    * [[Battlechanger]] * [[Disturbing Visage]] * [[Fractured Psyche]] * [[Improved Reallocation]] * [[Mutable Body]] * [[Perfect Reflection]] * [[Persona Immersion]] * [[Quick Change]] * [[Racial Emulation]] * Back to [[Racial Feats]]

  • Drow Feats

    * [[Blessed of Vulkoor]] * [[Boomerang Daze]] * [[Boomerang Ricochet]] * [[Drow Skirmisher]] * [[Drow Scorpion Warrior]] * [[White Scorpion Strike]] * Back to [[Racial Feats]]

  • Elf Feats

    * [[Aerenal Arcanist]] * [[Aerenal Beastmaster]] * [[Aerenal Half-Life]] * [[Aereni Focus]] * [[Bladebearer of the Valenar]] * [[Chosen of the Deathless]] * [[Spirit of the Stallion]] * [[Valenar Trample]] * Back to [[Racial Feats]]

  • Halfling Feats

    * [[Boomerang Daze]] * [[Boomerang Ricochet]] * [[Dinosaur Hunter]] * [[Dinosaur Wrangler]] * [[Shaped Splash]] * [[Talenta Dinosaur Bond]] * [[Talenta Drifter]] * [[Talenta Warrior]] * Back to [[Racial Feats]]

  • Kalashtar Feats

    * [[Dancing with Shadows]] * [[Du'ulora Ancestor]] * [[Flowing Blade]] * [[Gestalt Anchor]] * [[Gestalt Might]] * [[Hashalaq Ancestor]] * [[Host Power]] * [[Kalashtar Mindlink]] * [[Kalashtar Thoughtshifter]] * [[Path of Shadows]] * [[Psychic …

  • Aerenal Beastmaster

    As an elf of Aerenal, you consider baboons sacred animals and they serve you obediently. *Prerequisites:* [[Elf]], ability to acquire new animal companion, region of origin [[Aerenal]]. *Benefit:* You add the ape to your list of animal companions, …

  • Disturbing Visage

    You can change your features to chilling effect. *Prerequisites:* [[Changeling]], Bluff 3 ranks, [[Quick Change]]. *Benefit:* The Disturbing Visage feat enables the use of three tactical maneuvers. Creatures immune to mind-affecting spells and …

  • Mutable Body

    Your enhanced control over your shapechanging ability grants you extra power from transmutation spells. *Prerequisite:* Shapechanger subtype. *Benefit:* At your option, transmutation spells cast on you are at +1 caster level. You must decide at the …

  • Persona Immersion

    Your assumption of another’s physical identity grants you defenses against mental intrusion. *Prerequisite:* [[Changeling]]. *Benefit:* While under the effect of your minor change shape ability, if you make a successful save against a divination …

  • Quick Change

    You can quickly alter your features and physiology. *Prerequisite:* [[Changeling]]. *Benefit:* You can use your minor change shape ability as a move action. *Normal:* Using the minor change shape ability is a full-round action. * Back to [[ …

  • Racial Emulation

    You can emulate a humanoid more closely with your minor change shape ability. *Prerequisite:* [[Changeling]]. *Benefit:* When you use your minor change shape ability to assume the form of a humanoid creature, you can also emulate any of that …

  • Drow Skirmisher

    Your experience with the guerrilla-style combat of the deep jungle grants you mastery of the weapons of the drow. *Prerequisites:* [[Drow]], region of origin [[Xen'Drik]]. *Benefit:* You gain a +1 bonus on damage rolls when making an attack with a …

  • Boomerang Daze

    You can daze the targets of your boomerang attacks. *Prerequisites:* Proficiency with [[:talenta-boomerang | Talenta boomerang]] or [[:xen-drik-boomerang | Xen'drik boomerang]], base attack bonus +4. *Benefit:* When you attack with a [[:talenta- …

  • Boomerang Ricochet

    You can strike up to two foes with a single boomerang throw. *Prerequisites:* Dex 13, proficiency with [[:talenta-boomerang | Talenta boomerang]] or [[:xen-drik-boomerang | Xen'drik boomerang]], base attack bonus +4. *Benefit:* You can hurl a [[: …

  • White Scorpion Strike

    Your fists and feet sting like the dread white scorpion and are particularly effective against undead. *Prerequisites:* Drow, ability to use _ki_ strike (magic). *Benefit:* Your unarmed strike has the ghost touch ability (allowing you to ignore the …

  • Stable Footing

    Because of your training and wariness, you are skilled at keeping your feet in combat and able to move over difficult terrain with ease. *Prerequisite:* [[Warforged]] or [[Dwarf | dwarf]]. *Benefit:* You gain a +4 bonus on ability checks made to …

  • Mror Stalwart

    You have been trained to make devastating strikes with the weapons of the dwarves of the Mror Holds. *Prerequisites:* [[Dwarf]], region of origin [[The Mror Holds | Mror Holds]]. *Benefit:* You gain a +1 bonus on damage rolls when making an attack …

  • Ship Savvy

    Your heritage among the sailors and shipwrights of Zilargo gives you an edge in shipboard combat. *Prerequisites:* [[Gnome]], Acrobatics 3 ranks, Profession (sailor or shipwright) 1 rank, region of origin [[Zilargo]]. *Benefit:* While aboard any …

  • Shadow Marches Warmonger

    The ancient martial pride of your people grants you mastery of their style of battle. *Prerequisites:* Orc or [[Half-Orc | half-orc]], region of origin [[The Shadow Marches | Shadow Marches]]. *Benefit:* You gain a +1 bonus on damage rolls when …

  • Dinosaur Hunter

    Your extraordinary knowledge of dinosaurs grants you special aptitude for tracking and hunting them. Prerequisites: [[Halfling]], Knowledge (Nature) 1 rank, Survival 1 rank, region of origin [[The Talenta Plains | Talenta Plains]]. Benefit: You gain …

  • Dinosaur Wrangler

    You are attuned to dinosaurs and possess a special bond with them. *Prerequisites:* [[Halfling]], Handle Animal 1 rank, region of origin [[The Talenta Plains | Talenta Plains]]. *Benefit:* You gain a +4 bonus on Handle Animal and wild empathy checks …

  • Shaped Splash

    Your expertise with thrown weapons enables you to use splash weapons more effectively. *Prerequisites:* Halfling, Dex 13, base attack bonus +1. *Benefit:* If you throw a splash weapon and it hits the creature you target, you can immediately make a …

  • Talenta Warrior

    You have trained with the ancestral weapons of the Talenta halflings and are particularly adept at striking from the back of a dinosaur mount. *Prerequisites:* [[Halfling]], region of origin [[The Talenta Plains | Talenta Plains]]. *Benefit:* You …

  • Dancing with Shadows

    You have studied _sheshan talarash dasyannah_, the martial dance of the kalashtar. *Prerequisites:* [[Kalashtar]], Perform (Dance) 5 ranks, [[Path of Shadows]], base attack bonus +4. *Benefit:* Dancing with Shadows enables the use of three tactical …

  • Path of Shadows

    You can use dancelike maneuvers to aid your defense. *Prerequisites:* [[Kalashtar]], Perform (Dance) 3 ranks. *Benefit:* You gain a +2 bonus on Acrobatics checks, and you can add your Perform (Dance) bonus to concentration checks to cast a spell or …

  • Kalashtar Thoughtshifter

    You have learned to control your mind blade for maximum impact in battle. *Prerequisites:* [[Kalashtar]], base attack bonus +4, ability to generate a mind blade. *Benefit:* The Kalashtar Thoughtshifter feat enables the use of three tactical …

  • Soulblade Warrior

    The spirit of a quori warrior grants you deadly speed and combat prowess with your mind blade. *Prerequisites:* [[Kalashtar]], ability to generate a mind blade. *Benefit:* You can manifest your mind blade as a swift action, and your effective …

  • Gestalt Anchor

    Your strong bond to your quori spirit allows you and your kalashtar allies to move and act as a fluid unit. *Prerequisites:* [[Kalashtar]], base Will save +3. *Benefit:* While you are psionically focused and within 60 feet of a kalashtar ally, you …

  • Shield of Thought

    You wield your spirit as both weapon and shield. *Prerequisites:* [[Kalashtar]], ability to generate a mind blade. *Benefit:* As a move action, you can create a semisolid shield composed of psychic energy distilled from your quori soul. Functionally …

  • Spiritual Force

    Your forceful inner spirit allows you to deal more damage with your mind blade. *Prerequisites:* [[Kalashtar]], ability to generate a mind blade. *Benefit:* You can expend your psionic focus to gain a bonus equal to your Charisma modifier on damage …

  • Strength of Two

    Your quori spirit gives you unmatched willpower. *Prerequisite:* [[Kalashtar]] or Inspired. *Benefit:* As long as you are psionically focused and possess at least 1 power point, you receive a +1 insight bonus on Will saves. In addition, as an …

  • Reactive Shifting

    You can shift with a mere thought. *Prerequisites:* [[Shifter]], Improved Initiative. *Benefit:* You can activate your racial shifting ability as an immediate action, allowing you to begin shifting even when flat-footed or when it’s not your turn. …

  • Shifter Agility

    Your heritage of speed and ferocity has honed your reflexes, allowing you to avoid attacks. *Prerequisite:* [[Shifter]] with the [[Shifter Traits | cliffwalk]], [[Shifter Traits | longstride]], or [[Shifter Traits | swiftwing]] trait. *Benefit:* You …

  • Shifter Instincts

    Your heritage has given you sharp senses and quick reflexes, and you have learned to trust your equally sharp instincts. *Prerequisite:* [[Shifter]]. *Benefit:* You gain a +1 bonus on Perception and Sense Motive checks, and a +2 bonus on initiative …

  • Shifter Savagery

    The bestial fury of your lycanthrope ancestors allows you to deal devastating strikes with your natural weapons. *Prerequisites:* [[Shifter]] with the [[Shifter Traits | gorebrute]], [[Shifter Traits | longtooth]], or [[Shifter Traits | razorclaw trait …

  • Shifter Stamina

    Yours is a heritage of endurance and tenacity, and you can shrug off bruises and fatigue. *Prerequisites:* [[Shifter]] with the [[Shifter Traits | beasthide]], [[Shifter Traits | truedive]], or [[Shifter Traits | wildhunt trait]], Endurance. * …

  • Battleshifter Training

    Your shifter fighting instincts grant you a sophisticated blend of defensive techniques and controlled attacks. *Prerequisites:* [[Shifter]], base attack bonus +6. *Benefit:* Battleshifter Training enables the use of three tactical maneuvers when …

  • Ragewild Fighting

    You have mastered a merciless form of combat that emphasizes using brute strength to shatter your foes. *Prerequisites:* [[Shifter]], Power Attack, base attack bonus +6. *Benefit:* Ragewild Fighting enables the use of three tactical maneuvers ( …

  • Brute Fighting

    Your extensive training with two-handed weapons is revealed through brutally effective tactics. *Prerequisites:* [[Warforged]], Str 13, Power Attack, base attack bonus +3. *Benefit:* Brute Fighting enables the use of three tactical maneuvers. …

  • Blessed of Vulkoor

    A scorpion-shaped birthmark denotes you as one of the chosen of Vulkoor. *Prerequisites:* [[Drow]], region of origin [[Xen'Drik]], 1st level only. *Benefits:* You gain extra spell-like abilities and an affinity for scorpions, the deity’s favored …

  • Drow Scorpion Warrior

    Your study of the ways of the scorpion grants you special tactics. *Prerequisite:* [[Drow]], [[Drow Skirmisher]], base attack bonus +4, region of origin [[Xen'Drik]]. *Benefit:* The Drow Scorpion Warrior feat enables the use of three tactical …

  • Echoing Spell

    Your spells return after you cast them, although with lessened effects. *Prerequisites:* Spellcraft 12 ranks, ability to prepare spells. *Benefit:* An echoing spell is first cast as normal. After 1 hour, the spell then returns to you as if it had …

  • Augment Elemental

    Your knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability. *Prerequisite:* Knowledge (The Planes) 1 rank. *Benefit:* Each elemental you conjure with a _summon_ spell gains a +2 …

  • Earthquake Stomp

    Your thunderous steps allow you to knock smaller enemies off their feet. *Prerequisites:* Str 25, Power Attack, size Large or larger. *Benefit:* As a standard action, you can stomp the ground so furiously that nearby creatures fall prone. All …

  • Elder Giant Magic

    You have learned a technique developed by ancient giant spellcasters, allowing you to channel additional power into your spells. *Prerequisite:* Spellcraft 6 ranks or giant type. *Benefit:* When casting a spell with a casting time of no more than 1 …

  • Giant Banemagic

    You can cast spells that deal additional damage to giants. Benefit: When you cast a spell that deals damage to a giant, you deal an extra 2d6 points of damage. A single spell can never gain this extra damage more than once per casting. For instance, …

  • Jungle Veteran

    You have a knack for surviving in harsh environments and avoiding the deadly ambushes of natives. *Benefit:* You can spend 1 hero point to act in a surprise round in which you would otherwise be denied an action. When spending an hero point in this way …

  • Mysterious Magic

    Your study of unconventional magic gives your spells an odd appearance and makes them difficult to identify. *Benefit:* The DC to identify your spells with the Spellcraft skill (either as they are being cast or once they are in place) is increased by 5 …

  • Gestalt Might

    Your call on your inner spirit to provide you with a burst of adrenaline. *Benefit:* As a swift action, you can expend your psionic focus to gain a +2 insight bonus to Strength and Dexterity for 1 round. * Back to [[Kalashtar Feats]] * Back to [[ …

  • Monk's Spade Mind Blade

    When you reshape your mind blade, you can change it into an exotic weapon: a monk's spade. *Prerequisites:* Ability to generate a mind blade, shape mind blade class feature. *Benefit:* Any time you want to reshape your mind blade using your shape …

  • Quori Dread

    You can unsettle an enemy, filling his mind with whis­pers of nightmare drawn from Dal Quor. *Prerequisites:* Chosen, [[Kalashtar | kalashtar]], or Inspired. *Benefit:* You have the ability to demoralize a single opponent within 120 feet of you. …

  • Psychic Warfare

    You have studied the telepathic combat techniques of the Inspired and the kalashtar, and can draw on your inner spirit to strengthen your attacks. *Prerequisites:* Base Will save bonus +4, Chosen, kalashtar, or Inspired. *Benefit:* The Psychic …

  • Insidious Terror

    Your intuitive sense of your victim's fears enhances the effectiveness of your psionic powers. Prerequisites: Chosen, [[Kalashtar | kalashtar]], or Inspired, [[Quori Dread]]. Benefit: When you use a mind-affecting psionic power against a target …

  • Kalashtar Mindlink

    You are innately talented with your racial _mindlink_ psi-like ability. *Prerequisites:* [[Kalashtar]], _mindlink_ psi-like ability. *Benefit:* You can use the _mindlink_ psi-like ability granted by your kalashtar heritage three times per day. Your …

  • Mind Mask

    Your mind conceals some of your traits. *Benefit:* Effects that detect alignment reveal that you are neutral, and _detect magic_ and _detect psionics_ reveal you to be nonmagical and nonpsionic, regardless of your true nature. You also get a +1 bonus …

  • Altitude Adaptation

    Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness. *Prerequisite:* Base Fortitude save bonus +2. *Benefit:* You gain a +4 bonus on Fortitude saving throws to avoid the effects of altitude. …

  • Breath Control

    You have mastered your body's need for air. *Prerequisites:* Con 13, Wis 13 *Benefit:* You can hold your breath twice as long as normal. When you must make a saving throw or check involving breathing, including suffocation, altitude sickness, and …

  • Cold Endurance

    Either because of growing up in a cold environment or training your body and mind to ignore the biting effect of cold, you can exist with ease in low-temperature environments. *Prerequisite:* Base Fortitude save bonus +2. *Benefit:* You can exist …

  • Edgewalker Sentinel

    The techniques and training of the Edgewalker rangers help you battle creatures from other worlds. *Prerequisites:* Favored enemy (any outsider). *Benefit:* Add Knowledge (The Planes) to your list of ranger class skills. When you select this feat …

  • Repel Outsider

    Your study of Sarlona's manifest zones and planar breaches gives you a measure of control over the outsiders that lurk there. *Prerequisites:* [[Ranger]] level 3rd, [[Edgewalker Sentinel]]. *Benefit:* You can ward off creatures of the outsider type. …

  • Hazing Strike

    Your successful stunning attack clouds the mind as it hampers the body. *Prerequisites:* Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +2. *Benefit:* Victims of your successful stunning attack can't maintain nonmagical …

  • Pole Master

    Your monastic training included extensive work with pole arms. *Prerequisites:* Proficiency with a specific hafted reach weapon, Weapon Focus (same specific hafted reach weapon), base attack bonus +1, flurry of blows class feature. *Benefit:* You …

  • Stunning Master

    You have become so proficient with techniques using Stunning Fist that you can use it with monk weapons. *Prerequisites:* Wis 15, Improved Unarmed Strike, Stunning Fist, base attack bonus + 4. *Benefit:* You can make Stunning Fist attacks using …

  • Versatile Unarmed Strike

    You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. *Prerequisite:* Improved Unarmed Strike. *Benefit:* As a swift action, you can opt for your unarmed strikes to deal your choice of …

  • Dorje Mastery

    Psionic dorjes are more potent in your hands. *Prerequisites:* Craft Dorje, manifester level 9th. *Benefit:* When you use a dorje, the power manifested is treated as if augmented by 4 additional power points. If the power cannot be augmented, then …

  • Deathless Fleshgrafter

    You can grow and graft the tissues and body parts of deathless creatures onto others, granting the recipients of your grafts new, potent abilities. *Prerequisites:* [[Aerenal | Aereni]] [[Elf | elf]], Knowledge (religion) 2 ranks, caster level 5th. …

  • Eldeen Plantgrafter

    You can create and apply plant grafts onto others, granting the recipients of your grafts new, potent abilities. *Prerequisites:* Knowledge (Nature) 4 ranks, caster level 5th. *Benefit:* You can create and attach any plant graft whose prerequisites …

  • Elemental Grafter

    You can create and apply elemental grafts onto others, granting the recipients of your grafts new, potent abilities. *Prerequisites:* Knowledge (The Planes) 2 ranks, caster level 5th. *Benefit:* You can create and attach any elemental graft whose …

  • Etch Schema

    You can create a minor schema. *Prerequisite:* Caster level 10th. *Benefit:* You can create a schema of a spell or pattern. Etching a minor schema takes one day for each 1,000 gp in its base price. The base price of a minor schema is its spell or …

  • Dragon Totem Focus

    Your focus allows you to enjoy the benefit of a dragon totem ritual longer than normal. *Prerequisites:* Base attack bonus +4, [[Dragon Totem]]. *Benefit:* Whenever you benefit from a [[Dragon Totem Ritual | dragon totem ritual]], the effects last …

  • Dragon Totem Lorekeeper

    You have been instructed in how to perform the rituals of dragon totem magic. *Prerequisites:* Knowledge (History) 12 ranks, [[Dragon Totem]], ability to spontaneously cast 1st-level arcane spells. *Benefit:* You can perform [[Dragon Totem Ritual | …

  • Dragon Totem Scion

    You are naturally attuned to the magic of the dragon totem ritual. *Prerequisites:* [[Dragon Totem]]. *Benefit:* You can treat your Hit Dice and all ability scores as two higher for the purpose of meeting prerequisites for [[Dragon Totem Ritual | …

  • Dragon Prophesier

    The sky above, the pits and caverns below, and the land between contain signs and portents for those with the skill to see them. The dragons of Argonnessen seek meaning in the patterns they observe all around them, looking for omens of the draconic …

  • Prophecy's Artifex

    Your perception of the draconic Prophecy gives you insights into that allow you to transcend the normal limits of magic item use. *Prerequisites:* Craft Wand or Craft Staff, [[Dragon Prophesier]]. *Benefit:* While in prophetic favor, you can …

  • Prophecy's Explorer

    Your perception of the draconic Prophecy imbues you with a preternatural sense of your surroundings, enabling you to move easily and quickly through dangerous areas. *Prerequisites:* Base attack bonus +2, [[Dragon Prophesier]]. *Benefit:* While in …

  • Prophecy's Hero

    Your perception of the draconic Prophecy charges you with the will to prevail, providing you with the opportunity to see a way to victory even when the odds are stacked against you. *Prerequisites:* [[Dragon Prophesier]]. *Benefit:* When you enter …

  • Prophecy's Mind

    You meld your perception of the draconic Prophecy with a mental focus that provides you with momentary warning when death is at hand. *Prerequisites:* [[Dragon Prophesier]]. *Benefit:* While psionically focused and in prophetic favor, you can lessen …

  • Prophecy's Shaper

    Your perception of the draconic Prophecy is such that you can disrupt reality and make your spells more powerful than reality would normally allow. *Prerequisites:* [[Dragon Prophesier]], ability to cast 2nd-level spells. *Benefit:* While in …

  • Dragonmark Feats

    * [[Aberrant Dragonmark]] * [[Advanced Dragonmark]] * [[Ashbound Mark]] * [[Bane of Argonnessen]] * [[Breath of Siberys]] * [[Dragonmark Battlestrike]] * [[Dragonmark Fist]] * [[Dragonmark Mastery]] * [[Dragonmark Rage]] * [[Dragonmark Smite]] * …

  • Ashbound Mark

    As a member of the Ashbound sect, you use the power of your dragonmark to rid the world of those who practice arcane magic. *Prerequisites:* [[Ashbound]], [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). * …

  • Bane of Argonnessen

    Your Siberys dragonmark swirls as you battle dragons, empowering your weapons to deal greater harm. *Prerequisite:* Any Siberys dragonmark. *Benefit:* Any magic weapon you wield deals an extra 2d6 points of damage to dragons or any creature with …

  • Breath of Siberys

    Your breath weapon becomes even more deadly. *Prerequisites:* Breath weapon, [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* Your breath weapon deals an extra 1d6 points of damage, or an extra 2d6 points of damage if you …

  • Cannith Forgecraft

    You have a gift for repairing [[Warforged | warforged]] and other constructs. *Prerequisites:* Craft (armor or sculpting) 1 rank, any [[Mark of Making]]. *Benefit:* Once per week, you can reroll any one Craft check. The decision to reroll must be …

  • Dragonmark Battlestrike

    You use the power of your mark to deal devastating blows to other dragonmarked scions. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* As a swift action, you can spend 1 hero point to increase the damage of …

  • Dragonmark Fist

    The power of your dragonmark lets you deal devastating unarmed strikes. *Prerequisites:* Improved Unarmed Strike, [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* You can spend 1 hero point to …

  • Dragonmark Mastery

    You can quickly and instinctively call upon the power of your dragonmark. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked) *Benefit:* You can spend 1 hero point to use one of your dragonmark spell-like abilities as a …

  • Dragonmark Rage

    In combat, your dragonmark fuels the fury of your rage. *Prerequisites:* Ability to rage, [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* You gain fast healing while raging, regaining a number of …

  • Mark of Madness

    Your aberrant dragonmark causes momentary madness in creatures. *Prerequisite:* [[Aberrant Dragonmark]]. *Benefit:* Three times per day as a swift action, you can use your aberrant dragonmark to confuse a creature, as the _lesser confusion_ spell. A …

  • Dragonmark Smite

    Your dragonmark strengthens your smite ability. *Prerequisites:* Ability to make a smite attack, [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* When you successfully hit a foe you have declared your smite on, you can …

  • Dragonmark Spellturning

    With a flash of power from your dragonmark, you turn a spell directed at you back upon its caster. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* As an immediate action, you can spend 1 hero point to turn …

  • Dragonmarked Summoner

    Your summoned creatures bear glowing marks, resembling your dragonmark, that help deflect attacks made against them. *Prerequisites:* Spell Focus (conjuration), [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* Each creature …

  • Evoker's Mark

    You can use your dragonmark to empower your more destructive spells. *Prerequisites:* Spell Focus (evocation), [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* When you cast an evocation spell, …

  • Eye of Medani

    The power of your dragonmark sharpens your senses. *Prerequisite:* Any [[Mark of Detection]]. *Benefit:* Once per day, you can reroll any one Perception check. The decision to reroll must be made before learning the outcome of the original roll, and …

  • Feral Mark

    Your dragonmark becomes more jagged and angular. As it grows in power, so do your ties to the animal world. *Prerequisite:* Any [[Mark of Handling]]. *Benefit:* Once per day, you can reroll any one Handle Animal check. The decision to reroll must be …

  • Gatekeeper's Mark

    As a member of the Gatekeepers sect, you have learned how to use the power of your dragonmark to better fight and fend off aberrations. *Prerequisites:* [[Gatekeeper Initiate]], [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). * …

  • Grace of Ghallanda

    The power of your dragonmark fills you with social grace, and diplomacy becomes your shield. *Prerequisite:* Any [[Mark of Hospitality]]. *Benefit:* As an immediate action, you can spend 1 hero point to oppose any attack roll made against you with a …

  • Lesser Aberrant Dragonmark

    Your aberrant dragonmark increases in size and becomes more powerful. *Prerequisite:* [[Aberrant Dragonmark]], character level 5th. *Benefit:* Select one spell from the following list, or two marked with an asterisk: _bestow curse_, _contagion_, …

  • Greater Aberrant Dragonmark

    As it increases in power, your aberrant dragonmark expands to cover much of your body. *Prerequisite:* [[Aberrant Dragonmark]], [[Lesser Aberrant Dragonmark]], character level 9th. *Benefit:* Select one spell from the following list, or two marked …

  • Greensinger's Mark

    Your dragonmark increases the damage you deal to aberrations and evil outsiders while in a wild shape. *Prerequisite:* [[Greensinger Initiate]], [[Wild Shape-Druid | Wild Shape]], [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). * …

  • Healing Strike

    Your dragonmark allows you to heal and fight at the same time. *Prerequisite:* Any [[Mark of Healing]]. *Benefit:* Once per day, you can reroll any one Heal check. The decision to reroll must be made before learning the outcome of the original roll, …

  • Hunter's Mark

    Your dragonmark makes it easier to hunt and kill your favored enemies. *Prerequisites:* Favored enemy class ability, [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* Your dragonmark grants you an additional + 1 bonus on …

  • Mark of the Dauntless

    Your dragonmark helps you shake off effects that would daze or stun a normal person, as well as help similarly affected creatures regain their senses. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* You …

  • Mark of Deflection

    Your dragonmark helps deflect attacks made against you. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked), 7th level. *Benefit:* You gain a deflection bonus to AC based on the strength of your dragonmark. | * …

  • Mark of Purity

    Your dragonmark renders you immune to effects that would sicken or nauseate you, and gives you the power to rid others of similar debilitations. *Prerequisites:* [[Divine Health-Paladin | Divine health]] or [[Purity of Body-Monk | Purity of Body]] …

  • Mark of the Recovery

    You draw upon the power of your dragonmark to stay alive. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* If an attack renders you disabled or dying, you can expend one use of a dragonmark power as an …

  • Mark of Resilience

    The power of your dragonmark gives you a survival edge. *Prerequisite:* [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked) *Benefit:* Once per day, you can expend one use of any of your dragonmark powers to …

  • Mark of Stars

    If the stars are the eyes of dragons that have ascended to godhood, they are watching over you. *Prerequisite:* Any Siberys dragonmark. *Benefit:* You are never surprised or flat-footed. In addition, you gain a + 2 insight bonus to AC and on Reflex …

  • Mark of Truth

    The power of your dragonmark aids your attacks against foes with aberrant marks. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* When you make a successful melee attack against a creature that bears an …

  • Mark of Twelve Moons

    Your dragonmark has mysterious ties to one of Eberron's twelve moons. *Prerequisite:* [[Lesser Dragonmark]] or any Siberys dragonmark. *Benefit:* You gain a +1 inherent bonus to one ability score, chosen according to the type of dragonmark you …

  • Mark of Vengeance

    Your aberrant dragonmark strikes at the hearts of dragonmarked foes you attack. *Prerequisite:* [[Aberrant Dragonmark]]. *Benefit:* When you make a successful melee attack against a creature that bears a true dragonmark, you deal an extra 1d6 points …

  • Mark of the Wilderness

    As a member of the Wardens of the Wood sect, you call upon the power of your dragonmark to help you defend the wilderness. *Prerequisites:* [[Warden Initiate]], [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* While in a …

  • Mark of Vermin

    Your aberrant dragonmark gives you a natural affinity for vermin. *Prerequisite:* [[Aberrant Dragonmark]]. *Benefit:* You can use any druid or ranger spell that normally targets animals against vermin as well. A mindless vermin is considered to have …

  • Mark of Xoriat

    You are what the witches of [[Droaam]] call a “byeshkalzah”— a scion of Khyber whose aberrant dragonmark has been warped by exposure to the lingering horrors of Xoriat. *Prerequisite:* [[Aberrant Dragonmark]], [[Mark of Madness]]. *Benefit:* Your …

  • Master of Wards

    You use the power of your dragonmark to shield your allies. *Prerequisite:* Any [[Mark of Warding]]. *Benefit:* Once per day, you can reroll any one Perception check. The decision to reroll must be made before learning the outcome of the original …

  • Mighty Dragonmark

    Your dragonmark is particularly strong, and its powers are harder to resist and dispel. *Prerequisite:* [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* The saving throw DC of your dragonmark …

  • Nightborn Dragonmark

    You are more in tune with your dragonmark at night. *Prerequisite:* [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked) *Benefit:* Provided you are not underground, you gain a +1 bonus on attack rolls, saving …

  • Orien Battle Stride

    Thanks to your dragonmark, you are more difficult to push around on the battlefield. *Prerequisite:* Any [[Mark of Passage]]. *Benefit:* You gain a + 4 bonus on CMD against bull rush, overrun, and trip attempts. Additionally, if you have the …

  • Protective Mark

    Your dragonmark makes you more resilient against certain weapon attacks. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* You gain damage reduction 5/magic. In addition, you can spend 1 hero point as a swift …

  • Quill of Sivis

    Your dragonmark makes you more adept at deciphering and using scrolls, as well as avoiding magic traps that involve glyphs, runes, and symbols. *Prerequisite:* Any [[Mark of Scribing]]. *Benefit:* Once per day, you can reroll any one Linguistics …

  • Sentinel Stance

    As your dragonmark improves, so does your ability to protect your allies in combat. *Prerequisite:* Any [[Mark of Sentinel]]. *Benefit:* Once per day, you can reroll any one Sense Motive check. The decision to reroll must be made before learning the …

  • Shield of Siberys

    Your dragonmark protects you against the powers of those cursed with aberrant dragonmarks. *Prerequisite:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* If a creature with an aberrant dragonmark comes within 60 feet of …

  • Storm's Riposte

    Your dragonmark enables you to make deadly ripostes in melee combat. *Prerequisite:* Any [[Mark of Storm]]. *Benefit:* You can spend 1 hero point as an immediate action to make a melee attack against an opponent that has just made a melee attack …

  • Stormrider

    Your dragonmark improves your balance and ability to weather the elements. *Prerequisite:* Any [[Mark of Storm]]. *Benefit:* Once per day, you can reroll any one Acrobatics check. The decision to reroll must be made before learning the outcome of …

  • Trap Warden

    Your dragonmark allows you to sense, avert, and disarm traps more easily. *Prerequisite:* Any [[Mark of Finding]]. *Benefit:* Once per day, you can reroll any one Disable Device check. The decision to reroll must be made before learning the outcome …

  • Umbral Mark

    Your dragonmark grants you new insight into the ways of shadow, making it harder for opponents to critically wound you. *Prerequisite:* Any [[Mark of Shadow]]. *Benefit:* Once per day, you can reroll any one Stealth check. The decision to reroll …

  • Ward of Khyber

    Your aberrant dragonmark protects you against the powers of those with true dragonmarks. *Prerequisite:* [[Aberrant Dragonmark]]. *Benefit:* You gain spell resistance against the spell-like abilities of true dragonmarks. The strength of your spell …

  • Winter's Mark

    As a member of the Children of Winter sect, you use the dark power of your aberrant dragonmark to cleanse the world. *Prerequisites:* [[Child of Winter]], [[Aberrant Dragonmark]]. *Benefit:* You can use a death touch once per day. Your death touch …

  • Elemental Helmsman

    You are more capable of piloting an elemental vessel. *Benefit:* You gain a +4 bonus on opposed Charisma checks when you attempt to control an elemental vessel. If you use _[[:lightning-reins | lightning reins]]_ or a _[[:wheel-of-wind-and-water | …

  • Elemental Smite

    You can channel the energy associated with one of your elemental grafts into your melee attacks. *Prerequisites:* Charisma 11, Knowledge (Planes) 1 rank, at least one elemental graft. *Benefit:* You can attempt to smite a creature with one normal …

  • Rapid Pattern

    You can imbue an item with an pattern more quickly than normal. *Prerequisite:* [[Artificer]] level 3rd. *Benefit:* Once per day, you can hasten one pattern, imbuing it with a standard action, without spending an hero point to do so. *Normal:* …

  • Symbiont Mastery

    You have stronger control over an attached symbiont than regular creatures, and you gain vitality for each symbiont attached to you. *Prerequisite:* Wisdom 11. *Benefit:* You gain a +4 bonus on Will saves made during any personality conflict that …

  • Heroic Focus

    Despite the dangers all around, you can quickly regain your psionic focus. *Benefit:* As a move action, you can spend an hero point to automatically regain your psionic focus. You also gain 1 extra hero point each time you attain a level. *Special:* …

  • Psionic Luck

    Your psionic focus improves your luck. *Benefit:* When you expend your psionic focus as part of spending an hero point, you double the bonus gained by spending a hero point. * Back to [[Psionic Feats]]

  • Psychic Rush

    You can occasionally manifest a psionic power with less effort. *Benefit:* When you manifest a power, you can spend an hero point to reduce the power point cost of that power by 1d6 power points, to a minimum cost of 1 power point. The cost of the …

  • Advanced Dragonmark

    You have achieved finer control over your dragonmark. *Prerequisites:* [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked), character level 3rd *Benefit:* Add the following to the list of spells granted by your dragonmark. Using your 1st- …

  • Extra Dragonmark Power

    *Prerequisites:* [[Aberrant Dragonmark]] or [[Dragonmarked Bloodline]] or Eldritch Heritage (Dragonmarked). *Benefit:* You may use the spell-like abilities provided by your dragonmark 2 additional times per day. * Back to [[General Feats]] * Back …

  • Jorasco Healer

    *Prerequisites:* [[Mark of Healing]], ability to cast _cure wounds_ *Benefit:* You may spontaneously convert prepared spells into _cure wounds_ as a good-aligned [[Cleric | cleric]]. You may only convert a spell if the _cure wounds_ spell of the …

  • Vadalis Summoner

    *Prerequisites:* Mark of Handling, ability to cast _summon nature's ally_ *Benefit:* You may spontaneously convert prepared spells into _summon nature's ally_ as a [[Druid | druid]]. You may only convert a spell if the _summon nature's ally_ spell of …

  • Wandsmithing

    *Prerequisite:* Spellcraft 1 rank *Benefit:* Select one school of magic. For the purposes of using and crafting spell trigger items you are considered to be an arcane caster with a caster level equal to your character level and a spell list consisting …

  • Amateur Wandslinger

    _*Note:* This is a variant of the Amateur Gunslinger feat from Ultimate Combat._ *Prerequisite:* You have no levels in a class that has the grit class feature. *Benefit:* You gain a small amount of grit and the ability to perform a single 1st-level …

  • Battlechanger

    *Prerequisites:* [[Changeling]], [[Rage-Barbarian | Barbarian rage]] or similar ability *Benefit:* You may use your Minor Change Shape ability as part of the action to enter a rage. In addition, when you do so you may choose to assume a specific …

  • Energy Alteration Deed

    *Prerequisites:* [[Grit-Gunslinger | Grit]] class feature or [[Amateur Wandslinger]] feat *Benefit:* While activating a spell trigger or spell completion item that deals fire, cold, acid or electricity damage you can expend 1 point of grit to change …

  • Warforged Tank

    *Prerequisites:* [[Warforged]], Gun Tank's Resolve deed *Benefit:* Your Gun Tank's Resolve deed is considered active at all times, and stacks with your Light Fortification racial trait. In other words you have 50% fortification, increasing to 75% at …

  • Fractured Psyche

    As someone who already had little attachment to a single identity, your mutagens have had a more dramatic effect on you. *Prerequisites:* [[Changeling]], Mutagenic Form class feature *Benefit:* You gain an additional mutagenic form. Whenever you …

  • Host Power

    *Prerequisites:* [[Kalashtar]] *Benefit:* You gain an additional psion discipline talent from any list. This functions in the same manner as your Telepath racial trait. *Special:* You may select this feat multiple times. Each time you select a …

  • Improved Reallocation

    *Prerequisites:* [[Changeling]] *Benefit:* When you use your Minor Change Shape ability, in addition to changing which of your ability scores receives a racial bonus you may change the allocation of the ability boosts received at every 4th character …

  • Easy Shifting

    *Prerequisites:* [[Shifter]] *Benefit:* As a move action you may both maintain your shifting and move your speed. *Normal:* A shifter can take a move action to maintain his shifting without expending rounds from his daily pool. * Back to [[ …

  • Improved Shifting

    *Prerequisites:* [[Shifter]] *Benefit:* While shifting you gain one additional shifter trait from the available options or one of your ability scores increases by + 2. If this would give you the same trait twice you gain the advanced benefit. Ability …

  • Weretouched Master

    *Prerequisites:* [[Shifter]], character level 5th *Benefit:* Choose one animal. By expending 2 rounds of shifting as a standard action, you may take the form of that animal as with _beast shape I_. After the first round, you maintain this form as with …

  • Alternate Plating

    *Prerequisite:* [[Warforged]], character level 1st. *Benefit:* Your composite plating is made principally of an unusual material. Choose one material and gain the following benefit: * _Adamantine:_ You gain damage reduction/adamantine, depending on …

  • Returning Weapon

    *Prerequisites:* [[Warforged]], Integrated Weapon racial trait *Benefit:* Your integrated weapon is treated as having the _returning_ weapon enhancement when thrown by you. This has no effect on a weapon which cannot be thrown. * Back to [[Warforged …

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