Tag: Paladin

Results

  • Paladin

    Paladins, like [[Cleric | clerics]], are the knights of the churches, most particularly the [[The Silver Flame | Church of the Silver Flame]] and, to a lesser extent, the churches of Dol Arrah and Boldrei. Paladins are called to a strict and exalted life, …

  • Paladin Spells

    * [[1st Level Paladin Spells]] * [[2nd Level Paladin Spells]] * [[3rd Level Paladin Spells]] * [[4th Level Paladin Spells]] h4. *1st Level* * [[Detect Manifest Zone]] * [[Devastating Smite]] * [[Flamebound Weapon]] (Silver Flame) * [[Knight …

  • Flamebound Weapon

    *Transmutation* *Level:* [[Paladin]] 1 (Silver Flame) *Components:* V, S *Casting Time:* 1 swift action *Range:* Touch *Target:* Weapon touched *Duration:* 1 min./level *Saving Throw:* None *Spell Resistance:* No With this spell, you imbue a …

  • Aura of Good-Paladin

    The power of a paladin's aura of good (see the _detect good_ spell) is equal to her paladin level. * Back to [[Paladin]]

  • Detect Evil-Paladin

    At will, a paladin can use _detect evil_, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While …

  • Smite Evil-Paladin

    Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack …

  • Divine Grace-Paladin

    At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. * Back to [[Paladin]]

  • Lay on Hands-Paladin

    Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 …

  • Aura of Courage-Paladin

    At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead. …

  • Divine Health-Paladin

    At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. * Back to [[Paladin]]

  • Mercy-Paladin

    At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional …

  • Channel Positive Energy-Paladin

    When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a [[Cleric | cleric]]. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when …

  • Divine Bond-Paladin

    Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first type of bond allows the paladin to enhance her weapon as a standard action by calling …

  • Aura of Resolve-Paladin

    At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin is conscious, not if she is …

  • Aura of Justice-Paladin

    At 11th level, a paladin can expend two uses of her [[Smite Evil-Paladin | smite evil]] ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next …

  • Aura of Faith-Paladin

    At 14th level, a paladin's weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of her is treated as good-aligned for the purposes of overcoming damage reduction. This …

  • Aura of Righteousness-Paladin

    At 17th level, a paladin gains DR 5/evil and immunity to compulsion spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. This ability functions only while the paladin is …

  • Holy Champion-Paladin

    At 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil. Whenever she uses [[Smite Evil-Paladin | smite evil]] and successfully strikes an evil outsider, the outsider is also subject to a _banishment_, using her …

  • Taunt Dragon

    *Enchantment* (Compulsion) [Mind-Affecting] *Level:* [[Bard]] 4, [[Paladin | paladin]] 4 *Components:* V, Dr (Any true dragonmark) *Casting Time:* 1 swift action *Range:* Long (400 ft. + 40 ft./level) *Target:* One dragon *Duration:* 1 round/level ( …

  • Expose the Dead

    *Divination* *Level:* [[Cleric]]/[[Oracle | oracle]] 2, [[Paladin | paladin]] 2, [[Sorcerer | sorcerer]]/[[Wizard | wizard]] 2 *Components:* V, S, M (A dwarf's fingerbone)/DF *Casting Time:* 1 standard action *Range:* Personal *Target:* You * …

  • Crown of Courage

    *Enchantment* (Mind-Affecting) *Level:* [[Bard]] 3, [[Cleric | cleric]]/[[Oracle | oracle]] 5, [[Inquisitor | inquisitor]] 5, [[Paladin | paladin]] 4 *Components:* V, S, F (A thin golden hoop 6 inches in diameter costing 50 gp) *Casting Time:* 1 …

  • Devastating Smite

    *Transmutation* *Level:* Antipaladin 1, [[Champion | champion]] 1, [[Cleric | cleric]] 1, [[Paladin | paladin]] 1 *Components:* V, S, DF *Casting Time:* 1 swift action *Range:* Touch *Target:* Creature touched *Duration:* 1 round or until discharged …

  • Fracturing Weapon

    *Transmutation* *Level:* Antipaladin 4, assassin 4, [[Cleric | cleric]]/[[Oracle | oracle]] 5, [[Inquisitor | inquisitor]] 5, [[Magus | magus]] 4, [[Paladin | paladin]] 4 *Components:* V, S, DF *Casting Time:* 1 standard action *Range:* Touch *Target …

  • Holy Fire

    *Evocation* [Fire, Good] *Level:* [[Champion]] 3, [[Cleric | cleric]] 2, [[Paladin | paladin]] 3 *Components:* V, S, DF *Casting Time:* 1 swift action *Range:* Personal *Target:* You *Duration:* 1 round All undead within range of your next …

  • Knight Unburdened

    *Transmutation* *Level:* [[Antipaladin]] 1, [[Artificer | artificer]] 1, [[Champion | champion]] 1, [[Magus | magus]] 1, [[Paladin | paladin]] 1 *Components:* V, S *Casting Time:* 1 standard action *Range:* Touch *Target:* Creature touched *Duration …

  • Manifest Life

    *Necromancy* *Level:* [[Cleric]]/[[Oracle | oracle]] 5, [[Inquisitor | inquisitor]] 5, [[Paladin | paladin]] 4 *Components:* V, S *Casting Time:* 1 standard action *Range:* Touch *Target:* Living creature touched, then living creature or undead …

  • Smite of Sacred Fire

    *Evocation* (Good) *Level:* [[Paladin]] 2 *Components:* V, DF *Casting Time:* 1 swift action *Range:* Personal *Target:* You *Duration:* 1 round/level; see text You must cast this spell in the same round when you attempt to smite evil. If the …

  • Soldiers of Sanctity

    *Evocation* [Good] *Level:* [[Champion]] 3, [[Cleric | cleric]] 3, [[Inquisitor | inquisitor]] 3, [[Paladin | paladin]] 3 *Components:* V, S, DF *Casting Time:* 1 full round *Range:* Close (25 ft. + 5 ft./2 levels) *Target:* You, plus one willing …

  • Stand Firm

    *Transmutation* *Level:* [[Cleric]]/[[Oracle | oracle]] 3, [[Paladin | paladin]] 3 *Components:* V, S, DF *Casting Time:* 1 immediate action *Range:* Close (25 ft. + 5 ft./2 levels) *Targets:* One creature/2 levels *Duration:* 1 round/level; see …

  • Oathbound Paladin-Oath Against Lycanthropy

    _This is an alternate oath available to the Oathbound Paladin archetype._ This paladin tradition arose as a result of a rare lunar conjunction which increased the power of the lycanthrope curse, driving Khorvaire's population of werecreatures into a …

All Tags