Tag: Psychic Warrior

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  • Blade of Light

    *Psychoportation* *Level:* [[Psychic Warrior | Psychic warrior]] 4 *Display:* Material *Manifesting Time:* 1 swift action *Range:* Touch *Target:* Weapon touched *Duration:* 1 round/level *Saving Throw:* None *Power Resistance:* No *Power Points …

  • Psychic Warrior

    | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | *Power Points/Day* | *Powers Known* | *Maximum Power Level Known* | | 1st | + 0 | + 2 | + 0 | + 0 | [[Bonus Feat-Psychic Warrior | Bonus Feat]], [[Psionic Proficiency-Psychic Warrior …

  • Dissonant Touch

    *Telepathy* [Mind-Affecting] *Level:* [[Psychic Warrior | Psychic warrior]] 2, [[Psion | telepath]] 2 *Display:* Visual *Manifesting Time:* 1 standard action *Range:* Touch *Target:* Creature touched *Duration:* 1 minute/level *Saving Throw:* None …

  • Constrictor's Touch

    *Psychometabolism* *Level:* [[Psion]]/[[Wilder | wilder]] 2, [[Psychic Warrior | psychic warrior]] 2 *Display:* Visual *Manifesting Time:* 1 standard action *Range:* Medium (100 ft. + 10 ft./level) *Targets:* One creature/level, no two of which are …

  • Earth Walk

    *Psychometabolism* *Level:* [[Psion]]/[[Wilder | wilder]] 2, [[Psychic Warrior | psychic warrior]] 2 *Display:* Visual *Manifesting Time:* 1 standard action *Range:* Personal *Target:* You *Duration:* 1 minute/level (D) *Power Points:* 3 You …

  • Psychic Whip

    *Psychometabolism* *Level:* [[Psion]]/[[Wilder | wilder]] 2, [[Psychic Warrior | psychic warrior]] 1 *Display:* Visual *Manifesting Time:* 1 standard action *Range:* Close (25 ft. + 5 ft./2 levels) *Effect:* Ectoplasmic whip in your hand *Duration:* …

  • Stone Mind

    *Psychometabolism* *Level:* [[Psion]]/[[Wilder | wilder]] 1, [[Psychic Warrior | psychic warrior]] 1 *Display:* Visual *Manifesting Time:* 1 standard action *Range:* Personal *Target:* You *Duration:* 1 minute/level (D)? *Power Points:* 1 When …

  • Tail of the Dragon

    *Psychometabolism* *Level:* [[Psychic Warrior | Psychic warrior]] 2 *Display:* Visual *Manifesting Time:* 1 standard action *Range:* Personal *Target:* You *Duration:* 1 hour/level (D)? *Power Points:* 3 You summon up the strength of the great …

  • Psychic Warrior Powers

    * [[0 Level Psychic Warrior Powers]] * [[1st Level Psychic Warrior Powers]] * [[2nd Level Psychic Warrior Powers]] * [[3rd Level Psychic Warrior Powers]] * [[4th Level Psychic Warrior Powers]] * [[5th Level Psychic Warrior Powers]] * [[6th Level …

  • Bonus Feat-Psychic Warrior

    At 1st level, a psychic warrior gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets and the bonus feat granted to a human character. The Psychic warrior gains an additional bonus feat at 2nd level and every three …

  • Psionic Proficiency-Psychic Warrior

    A psychic warrior treats his base attack bonus as equal to his psychic warrior level for the purposes of requirements for psionic feats. Base attack bonuses granted from other classes are unaffected and are added normally. * Back to [[Psychic Warrior]]

  • Warrior's Path-Psychic Warrior

    At 1st level, a psychic warrior chooses a path to adhere to. When first taking a path, the Psychic warrior gains one of the two powers associated with that path. Powers gained from a path do not count against his number of powers known. When manifesting …

  • Expanded Path-Psychic Warrior

    At 3rd level, the psychic warrior expands his understanding of his chosen path. From this point on, he can use the Trance and Maneuver associated with his chosen path. * Back to [[Psychic Warrior]]

  • Path Skill-Psychic Warrior

    At 4th level, the psychic warrior gains a +2 bonus to one skill associated with a path he is on. Every three levels thereafter, he can choose to increase the bonus to one of his path skills by +2 (to a maximum of +6 for any one path skill). This may be a …

  • Martial Power-Psychic Warrior

    At 6th level, if the psychic warrior makes a melee attack, he can manifest one of his path powers as part of that attack action. The power takes effect immediately after the attack has been finished. Touch range powers are transmitted through the melee …

  • Secondary Path-Psychic Warrior

    At 9th level, the psychic warrior gets to choose a second warrior’s path. He chooses one of the path powers available from his new list. The psychic warrior may only have two path powers in total from a single given path. At 11th level, the psychic …

  • Pathweaving-Psychic Warrior

    At 15th level, as long as the Psychic warrior maintains psionic focus, once per day he can gain the benefits of both of his Trances for up to 5 minutes. Activating this ability is a free action. Every third level thereafter, the Psychic warrior can use …

  • Eternal Warrior-Psychic Warrior

    At 20th level, once per day as a free action, the Psychic warrior can enter into a very powerful Trance. As long as he maintains psionic focus, for up to 5 minutes the Psychic warrior adds his Wisdom modifier to his attack rolls, damage rolls, AC, skill …

  • Warrior Paths

    Presented below are some of the possible different warrior paths that psychic warriors may choose. Unless otherwise indicated, if you expend psionic focus to activate a maneuver, you still gain the benefit of your Trance until the end of your turn. * …

  • Ascetic Path

    You have studied with the mystics of the ancient temples, sat silent embracing the solitude and isolation, so as to become more in tune with your body and mind, merging them into a single, dangerous warrior. *Powers:* _Defensive precognition_, …

  • Assassin's Path

    While others prefer to stand boldly in the face of danger, your preferred weapon is stealth and silence. When you attack, your enemy is bound to fall. *Powers:* _Distract_, _prevenom_ or _prevenom weapon_ *Skills:* Acrobatics, Perception, Stealth …

  • Brawler Path

    You bring the combat right into the face of your enemy. Your powers allow you to overpower enemies and bring them to bear, either to bring justice to them, or to finish them when they are worn down. *Powers:* _Grip of iron_, _hammer_ *Skills:* …

  • Feral Warrior Path

    You are the beast incarnate. You channel your rage and power into physically transforming yourself into the likeness of a monster. *Powers:* _Bite of the wolf_, _claws of the beast_ *Skills:* Acrobatics, Perception, Survival *Bonus Class Skill:* …

  • Mind Knight Path

    You have sworn an oath to your order, and in exchange you have been trained in mystic techniques that allow you to summon a weapon from beyond time and space, while protecting yourself with the power of your mind. *Powers:* _Call weaponry_, _inertial …

  • Weaponmaster Path

    You become one with your weapon and wield it with vicious strokes, cleaving enemies as if wheat before a scythe. Your weapon is an extension of your will and thus it is deadly. *Powers:* _Empty mind_, _metaphysical weapon_ *Skills:* Acrobatics, …

  • Sense Danger

    *Clairsentience* *Level:* [[Psion]]/[[Wilder | wilder]] 3, [[Psychic Warrior | psychic warrior]] 2 *Display:* Auditory, mental, and visual *Manifesting Time:* 1 standard action *Range:* Personal *Target:* You *Duration:* 10 minutes/level *Saving …

  • Primal Fear

    *Telepathy* [Mind-Affecting] *Level:* [[Psion]]/[[Wilder | wilder]] 1, [[Psychic Warrior | psychic warrior]] 1 *Display:* Visual *Manifesting Time:* 1 swift action *Range:* Medium (100 ft. + 10 ft./level) *Target:* One living creature with …

  • Tashalatora

    *Race:* [[Kalashtar]], Inspired, or empty vessel. | *Level* | *Base Attack Bonus* | *Fort* | *Ref* | *Will* | *Special* | *Power Points/Day* | *Powers Known* | *Maximum Power Level Known* | | 1st | + 0 | + 2 | + 0 | + 0 | AC Bonus, Unarmed Strike [[ …

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