Tag: Arcane Schools

Results

  • Arcane Schools

    Abjuration School

    Resistance (Ex): You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At

  • Banishment School

    Replacement Powers: The following school powers replace the energy absorption power and the protective ward power of the abjuration school.

    Unstable Bonds (Su): At 1st level, your touch can disrupt the bonds that hold a

  • Counterspell School

    Replacement Powers: The following school powers replace the protective ward power and the energy absorption power of the abjuration school.

    Disruption (Su): At 1st level, you gain the ability to disrupt spellcasting with

  • Creation School

    Replacement Powers: The following school powers replace the acid dart power and the dimensional steps power of the conjuration school.

    Create Gear (Su): At 1st level, you can create any object that weighs no more than 1

  • Teleportation School

    Replacement Power: The following school power replaces the acid dart power of the conjuration school.

    Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door.

  • Foresight School

    Replacement Powers: The following school powers replace the diviners fortune and scrying adept powers of the divination school.

    Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single

  • Scryer School

    Replacement Power: The following school power replaces the diviners fortune power of the divination school.

    Send Senses (Sp): As a standard action, you place a scrying sensor at a point within medium range (100

  • Controller School

    Replacement Powers: The following school powers replace the enchanting smile and aura of despair powers of the enchantment school.

    Force of Will (Su): You can send thoughts and instructions telepathically to any creature

  • Manipulator School

    Replacement Powers: The following school powers replace the dazing touch and aura of despair powers of the enchantment school.

    Beguiling Touch (Sp): You can charm a living creature by touching it. Creatures with more Hit

  • Admixture School

    Replacement Powers: The following school powers replace the force missile and elemental wall powers of the evocation school.

    Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity,

  • Generation School

    Replacement Powers: The following school powers replace the intense spells and force missile powers of the evocation school.

    Lingering Evocations (Su): Any evocation spell you cast with a duration greater than

  • Phantasm School

    Replacement Powers: The following school powers replace the blinding ray and invisibility field powers of the illusion school.

    Terror (Su): As a standard action, you can make a melee touch attack that causes a creature

  • Shadow School

    Replacement Powers: The following school powers replace the blinding ray and invisibility field powers of the illusion school.

    Binding Darkness (Sp): As a standard action, you cast a weave of shadows at any foe within 30

  • Life School

    Replacement Powers: The following school powers replace the power over undead and grave touch powers of the necromancy school.

    Healing Grace (Su): Whenever you cast a spell that has targets, affects creatures in an area

  • Undead School

    Replacement Power: The following school power replaces the grave touch power of the necromancy school.

    Bolster (Sp): As a standard action, you can touch an undead creature and infuse it with negative energy. It gains a +

  • Enhancement School

    Replacement Powers: The following school powers replace the telekinetic fist and change shape powers of the transmutation school.

    Augment (Sp): As a standard action, you can touch a creature and grant it either a +2

  • Shapechange School

    Replacement Power: The following school power replaces the telekinetic fist power of the transmutation school.

    Battleshaping (Su): As a swift action, you grow a single natural weapon. The natural weapon lasts for 1 round

All Tags