Tag: Monk


  • Monk

    Monks in Eberron are an unusual mixture of contemplative scholars and martial artists. They are called to a life of community apart from the world in which they copy books, preserve the annals of history, and practice the skills they need to defend

  • Argent Fist

    Many Purified devote their talents to battling the enemies of the Silver Flame. Some use divine spells, but the most iconic of the Flames soldiers are those who imbue their very bodies and weapons with magic: paladins and monks. Although very

  • Bonus Feat-Monk

    At 1st level, 2nd level, and every 4 levels thereafter, a monk may select a bonus feat. These feats must be taken from the following list:

    Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw

  • Flurry of Blows-Monk

    Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken

  • Stunning Fist-Monk

    At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition

  • Unarmed Strike-Monk

    At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monks attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a

  • Evasion-Monk

    At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only

  • Fast Movement-Monk

    At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on the table. A monk in armor or carrying a medium or heavy load loses this extra speed.

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  • Maneuver Training-Monk

    At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally.

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  • Still Mind-Monk

    A monk of 3rd level or higher gains a +2 bonus on saving throws against enchantment spells and effects.

  • Ki Pool-Monk

    At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least

  • Slow Fall-Monk

    At 4th level or higher, a monk within arms reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monks ability to slow his fall (that

  • High Jump-Monk

    At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his

  • Wholeness of Body-Monk

    At 7th level or higher, a monk can heal his own wounds as a standard action. He can heal a number of hit points of damage equal to his monk level by using 2 points from his ki pool.

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  • Improved Evasion-Monk

    At 9th level, a monks evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion

  • Abundant Step-Monk

    At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is equal to his monk

  • Diamond Soul-Monk

    At 13th level, a monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monks spell

  • Quivering Palm-Monk

    Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. He can use this quivering palm attack once per day, and he must announce his intent before making his attack

  • Timeless Body-Monk

    At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Age bonuses still accrue, and the monk still dies of old age when his

  • Empty Body-Monk

    At 19th level, a monk gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness. Using this ability is a move action that consumes 3 points from his ki pool. This ability only affects the monk

  • Perfect Self-Monk

    At 20th level, a monk becomes a magical creature. He is forevermore treated as an outsider rather than as a humanoid (or whatever the monks creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage

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