Region of Origin
The industrial capital of Khorvaire, Breland is best known for the cosmopolitan city of Sharn, the largest settlement on the continent and one of the major ports along its southern
The natives of Cyre are a people without a home since the utter destruction of the nation in the Last War. Before the war, Cyre was a peaceful land with a long tradition of artisanship. Now the survivors live throughout Khorvaire, especially among the
Darguun is a nation of goblinoids, though some members of other racesmany unsavory characters and some veterans of the Last Warlive in the larger towns and cities.
Monsters are the main residents of Droaam, from minotaurs to medusas. Some humanoids live in isolated communities in Droaam.
The Eldeen Reaches are a strange mixture of untouched wilderness and pastoral farmland, inhabited primarily by
Few natives of any race live in the Mournland, but at least one small community of warforged makes its home in this blasted land. Nonwarforged natives of this area have Cyre
The humans of Qbarra consider themselves to be the true heirs of the great culture of the kingdom of Galifar, undivided. For all that, their land is a rough and dangerous frontier
Most natives of Riedra are human, though the rulers of that land are the Inspired. Riedran humans are an oppressed majority, forced to workand dreamfor the benefit of their