Level: Artificer 3
Components: S, F (The rod to be infused)
Casting Time: 1 minute
Target: Rod touched
Duration: 10 minutes/level
Saving Throw: None (object)
Spell Resistance: Yes
You store energy within a rod, then unleash it in rays of destructive power. The blast rod can deal a total of 1d8 points of damage per caster level (maximum 10d8), either focused into a single blast or divided up among multiple blasts.
To use the rod, you designate how many dice of damage you wish to release, then make a ranged touch attack as a standard action against any target within 60 feet. Regardless of whether the attack hits or not, the damage dice you specified are subtracted from the total stored in the rod.