Ancient and watchful, the Haztaratain order has been around in some form almost as long as the land of refuge has been called Adar. These mystics set body and mind in balance. They use the strange dichotomies of Adar’s landscape as metaphors for their martial and spiritual training, becoming masters of earth and sky. Although the order existed before the kalashtar’s arrival, the revered founder of the sect, Hazgaal, is the very monk who welcomed Taratai from Dal Quor to Adar, whereupon he became Haztaratai. Since then, the Haztaratain, popularly known as the summit sentinels (or parahdri in Quori), have been integral to the defense of Adar.
Race: Any non-Inspired.
Skills: Concentration 8 ranks, Knowledge (nature) 2 ranks, Survival 2 ranks.
Feats: Altitude Adaptation, Stunning Fist
Spellcasting or Psionics: Ability to cast expeditious retreat, jump, or longstrider, and levitate or spider climb, or the ability to manifest skate or stone mind, and earth walk or psionic levitate.
Special: Flurry of blows class feature. Must visit the Haztaratain Monastery, gain approval and guidance from the masters there, and undertake a pilgrimage to Ahdryatmin. The spirit’s token is required as proof of success.
|Level||Base Attack Bonus||Fort||Ref||Will||Special|
|1st||+ 0||+ 0||+ 2||+ 2||Ki Strike (Magic), Monk Abilities|
|2nd||+ 1||+ 0||+ 3||+ 3||Energize, Endure Elements|
|3rd||+ 2||+ 1||+ 3||+ 3||Cliffwalker|
|4th||+ 3||+ 1||+ 4||+ 4||Lightning Blow, Resistance to Electricity 5|
|5th||+ 3||+ 1||+ 4||+ 4||Peak Leap|
|6th||+ 4||+ 2||+ 5||+ 5||Breatharian|
|7th||+ 5||+ 2||+ 5||+ 5||Mountain Form|
|8th||+ 6||+ 2||+ 6||+ 6||Resistance to Electricity 10|
|9th||+ 6||+ 3||+ 6||+ 6||Earth Glide|
|10th||+ 7||+ 3||+ 7||+ 7||Control Weather 1/day|
Hit Dice: d8.
Class Skills: Acrobatics (Dex), Autohypnosis (Wis), Climb (Str), Escape Artist (Dex), Knowledge (Local) (Int), Knowledge (Nature) (Int), Perform (Cha), Stealth (Dex), Survival (Wis), Swim (Str).
Skill Points per Level: 4 + Intellgence modifier.
Weapon and Armor Proficiency: Haztaratain gain no proficiencies in weapons or armor.