Clairsentience [Mind-Affecting, Fear]
Level: Psion/ wilder 2
Display: Auditory, mental, and visual
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level; see text
Saving Throw: Will negates; see text
Power Resistance: Yes
Power Points: 3
You gain a brief glimpse into the realm of Dal Quor, learning the base substance of the dreams or nightmares of a target creature. You then telepathically filter that knowledge into the target creature’s waking mind.
This power can be beneficial, allowing a target to uncover the hidden meanings of his dreams. This insight grants the target a +1 morale bonus on either attack rolls or saving throws (target’s choice) for the duration of the effect.
Alternatively, this power can be used to force a creature to relive its nightmares. A creature targeted in this manner becomes shaken unless it succeeds on a Will save. This power has no effect on creatures that do not dream (such as kalashtar and warforged), but has its normal effect on elves (whose trance is a sufficiently dreamlike state).
Augment: You can augment this power in one or both of the following ways.
1. If you spend 4 additional power points, a target that fails its saving throw against its nightmares must make an additional Will save or become dazed. Each round at the end of its turn, the dazed creature can attempt another saving throw to shake off the daze effect, but it is still shaken for the duration of the power.
2. For every 2 additional power points you spend, this power’s save DC increases by 1.