Animal Companion Choices

Class Level HD BAB Fort Ref Will Skills Feats Nat. Arm. Bonus Str/Dex Bonus Bonus Tricks Special
1st 2 + 1 + 3 + 3 + 0 2 1 + 0 + 0 1 Link, Share Spells
2nd 3 + 2 + 3 + 3 + 1 3 2 + 0 + 0 1
3rd 3 + 2 + 3 + 3 + 1 3 2 + 2 + 1 2 Evasion
4th 4 + 3 + 4 + 4 + 1 4 2 + 2 + 1 2 Ability Score Increase
5th 5 + 3 + 4 + 4 + 1 5 3 + 2 + 1 2
6th 6 + 4 + 5 + 5 + 2 6 3 + 4 + 2 3 Devotion
7th 6 + 4 + 5 + 5 + 2 6 3 + 4 + 2 3
8th 7 + 5 + 5 + 5 + 2 7 4 + 4 + 2 3
9th 8 + 6 + 6 + 6 + 2 8 4 + 6 + 3 4 Ability Score Increase, Multiattack
10th 9 + 6 + 6 + 6 + 3 9 5 + 6 + 3 4
11th 9 + 6 + 6 + 6 + 3 9 5 + 6 + 3 4
12th 10 + 7 + 7 + 7 + 3 10 5 + 8 + 4 5
13th 11 + 8 + 7 + 7 + 3 11 6 + 8 + 4 5
14th 12 + 9 + 8 + 8 + 4 12 6 + 8 + 4 5 Ability Score Increase
15th 12 + 9 + 8 + 8 + 4 12 6 + 10 + 5 6 Improved Evasion
16th 13 + 9 + 8 + 8 + 4 13 7 + 10 + 5 6
17th 14 + 10 + 9 + 9 +4 14 7 + 10 + 5 6
18th 15 + 11 + 9 + 9 + 5 15 8 + 12 + 6 7
19th 15 + 11 + 9 + 9 + 5 15 8 + 12 + 6 7
20th 16 + 12 + 10 + 10 + 5 16 8 + 12 + 6 7 Ability Score Increase

Class Level: The character’s druid level. The druid’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s statistics.

HD: This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal.

BAB: This is the animal companion’s base attack bonus. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus.

Fort/Ref/Will: These are the animal companion’s base saving throw bonuses. An animal companion has good Fortitude and Reflex saves.

Skills: This lists the animal’s total skill ranks. Animal companions can assign skill ranks to any skill listed under Animal Skills. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. An animal companion cannot have more ranks in a skill than it has Hit Dice.

Animal companions can have ranks in any of the following skills:

Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Fly* (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival (Wis), and Swim* (Str).

All of the skills marked with an (*) are class skills for animal companions.

Feats: This is the total number of feats possessed by an animal companion. Animal companions should select their feats from those listed under Animal Feats. Animal companions can select other feats, although they are unable to utilize some feats (such as Martial Weapon Proficiency). Note that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice.

Animal companions can select from the following feats:

Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus.

Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using.

Natural Armor Bonus: The number noted here is an improvement to the animal companion’s existing natural armor bonus.

Str/Dex Bonus: Add this value to the animal companion’s Strength and Dexterity scores.

Bonus Tricks: The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the druid might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The druid selects these bonus tricks, and once selected, they can’t be changed.

Name Size Use for…
Allosaurus M
Ankylosaurus M
Ant, Giant S
Antelope S
Ape M
Archelon M
Arsinoitherium M
Aurochs M Buffalo/bison
Axe Beak M
Baboon S
Badger (1) S Wolverine
Baluchitherium M
Basilosaurus M
Bat, Dire M
Bear S
Beetle, Giant S
Bird (1) S Any large bird such as an eagle, hawk or owl
Boar (3,4) S
Brachiosaurus M
Camel (1,2,4) L
Cat, Big M Lion, tiger
Cat, Small (1) S Cheetah, leopard
Centipede, Giant S
Chameleon, Giant M
Crab, Giant S
Crocodile S Alligator
Deinonychus S Velociraptor
Dimetrodon M
Dimorphodon S
Dog (1,3,4) S
Dolphin M
Eel, Electric S
Elasmosaurus M
Elephant M Mastodon or mammoth
Elk M
Frog, Giant M
Gar M
Gecko, Giant S
Goblin Dog S
Glyptodon M
Hippopotamus M
Horse (1,2,4) L
Hyena S
Iguanodon M
Kangaroo M
Leech, Giant S
Manta Ray M
Mantis, Giant M
Megalania M
Megaloceros M Giant elk
Megatherium M
Monitor Lizard S
Moray Eel, Giant M
Octopus S
Orca M Killer whale
Pachycephalosaurus M
Parasaurolophus M
Pony (1,2,4) M
Pteranodon M
Quetzalcoatlus M
Ram S
Rat, Dire S
Rhinoceros M
Roc M
Scorpion, Giant M
Shark (1) S
Slug, Giant M
Snake, Constrictor (1) M Any constrictor snake
Snake, Viper (1) S Any poisonous snake
Snapping Turtle M
Spider, Giant S
Spinosaurus M
Squid M
Stegosaurus M
Stingray S
Thylacine S
Toad, Giant M
Triceratops M
Tylosaurus M
Tyrannosaurus M
Vulture, Giant M
Wasp, Giant M
Wolf (1,2) M
1-Ranger, 2-Cavalier/Samurai, 3-Cavalier/Samurai (if at least 4th level), 4-Paladin

Animal Companion Choices

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