|Level||Base Attack Bonus||Fort||Ref||Will||Special||1||2||3||4|
|1st||+ 0||+ 0||+ 0||+ 2||Avatar Form (1/day)||–||–||–||–|
|2nd||+ 1||+ 0||+ 0||+ 3||Bonus Feat||–||–||–||–|
|3rd||+ 2||+ 1||+ 1||+ 3||Energy Resistance||–||–||–||–|
|4th||+ 3||+ 1||+ 1||+ 4||Domain||0||–||–||–|
|5th||+ 3||+ 1||+ 1||+ 4||Avatar Form (2/day)||0||–||–||–|
|6th||+ 4||+ 2||+ 2||+ 5||Flight (30 feet)||1||–||–||–|
|7th||+ 5||+ 2||+ 2||+ 5||Energy Resistance||1||–||–||–|
|8th||+ 6/+ 1||+ 2||+ 2||+ 6||Avatar Weapon||1||0||–||–|
|9th||+ 6/+ 1||+ 3||+ 3||+ 6||Damage Reduction||1||0||–||–|
|10th||+ 7/+ 2||+ 3||+ 3||+ 7||Avatar Form (3/day)||1||1||–||–|
|11th||+ 8/+ 3||+ 3||+ 3||+ 7||Energy Resistance||1||1||0||–|
|12th||+ 9/+ 4||+ 4||+ 4||+ 8||Domain||1||1||1||–|
|13th||+ 9/+ 4||+ 4||+ 4||+ 8||Flight (60 feet)||1||1||1||–|
|14th||+ 10/+ 5||+ 4||+ 4||+ 9||Avatar Form (4/day)||2||1||1||0|
|15th||+ 11/+ 6/+ 1||+ 5||+ 5||+ 9||Energy Resistance||2||1||1||1|
|16th||+ 12/+ 7/+ 2||+ 5||+ 5||+ 10||Greater Avatar Weapon||2||2||1||1|
|17th||+ 12/+ 7/+ 2||+ 5||+ 5||+ 10||Damage Reduction||2||2||2||1|
|18th||+ 13/+ 8/+ 3||+ 6||+ 6||+ 11||Avatar Form (5/day)||3||2||2||1|
|19th||+ 14/+ 9/+ 4||+ 6||+ 6||+ 11||Energy Resistance, Flight (90 feet)||3||3||3||2|
|20th||+ 15/+ 10/+ 5||+ 6||+ 6||+ 12||Perfect Transformation||3||3||3||3|
Alignment: Must be with in one step of your deity, but cannot be lawful neutral, true neutral, or chaotic neutral.
Hit Dice: d8
Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).
The champion’s avatar form has a separate list of class skills: Acrobatics (Dex), Climb (Str), Intimidate (Cha), Perception (Wis), and Swim (Str).
Skill Points per Level: 4 + Int modifier (2 + Int modifier in avatar form).
Weapon and Armor Proficiency: The champion (and his avatar form) is proficient in all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Starting Gold: 4d6 × 10 gp (average 150 gp).
Restrictions: The champion must maintain a good alignment at all times. If his alignment strays to neutral, he finds that taking avatar form becomes very difficult. He must make a Charisma check (DC equals 10 + champion level) in order to transform to the avatar, with failure expending one of his daily transformations to no effect. The champion must atone for his transgressions (often through a quest given to him by the avatar itself) and regain a good alignment or else it will eventually abandon him-as it will a champion who becomes evil.
If the avatar is killed, the champion cannot take avatar form until it is returned to life. The champion must be the recipient of a raise dead, resurrection, or true resurrection spell, which will return the avatar to life, although neither the avatar nor the champion loses a level as a result. The death and raising of the champion, however, will result in such a loss as normal.
Spells: A champion casts divine spells drawn from the champion spell list. A champion must choose and prepare his spells ahead of time, and may not cast them in avatar form.
To prepare or cast a spell, the champion must have an Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a champion’s spell is 10 + the spell level + the champion’s Wisdom modifier.
A champion can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given above. In addition, he receives bonus spells per day if he has a high Wisdom score.When the table indicates that the champion gets 0 spells of a particular spell level, he gains only the bonus spells he would be entitled to for high Wisdom. A champion prepares and casts spells as a paladin does, and his caster level is equal to half his champion class level.
A number of options are especially appealing to champions.
Aesetic Avatar, Arcane Avatar, Avatar Kinship, Avatar Knight, Avatar Mount, Avatar Training, Charging Transformation, Crisis Transformation, Divine Avatar, Extra Avatar Form, Explosive Transformation, Fearful Transformation, Improved Avatar Healing, Improved Avatar Kinship, Psychic Avatar, Stealthy Transformation, Stunning Transformation, Titanic Avatar, Twilight Avatar, Warrior Avatar.
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