Cyran Avenger

Cyran avengers remember where they were and what they were doing on the Day of Mourning—the day their nation was destroyed. A few bore witness to the cataclysm firsthand and were driven from their homeland by rolling clouds of dead-gray mist. Others were fighting battles on foreign soil that day and escaped the devastation. They have spent the past four years piecing together their shattered lives and coming to grips with the loss of friends and family. Now, these vindictive survivors seek to uncover the cause of the cataclysm and avenge their people against the architects of the Mournland. Cyran avengers also harbor lingering animosity toward those who threatened or betrayed Cyre during the Last War, and they struggle daily to harness or put aside this hatred. They refuse to believe that Cyre had any hand in its own destruction or that the Cyran people should be unduly punished while the remaining Five Nations enjoy the peace afforded by the Treaty of Thronehold.

Prerequisites

  • Native of Cyre
Level Base Attack Bonus Fort Ref Will Special 1 2 3 4
1st + 1 + 2 + 2 + 0 1st Enemy Region, Avenging Strike (Melee, 1d6), Track, Wild Empathy
2nd + 2 + 3 + 3 + 0 Combat Style Feat
3rd + 3 + 3 + 3 + 1 Endurance, Avenging Strike (2d6)
4th + 4 + 4 + 4 + 1 Hunter’s Bond 0
5th + 5 + 4 + 4 + 1 2nd Enemy Region 1
6th + 6/+ 1 + 5 + 5 + 2 Combat Style Feat 1
7th + 7/+ 2 + 5 + 5 + 2 Woodland Stride 1 0
8th + 8/+ 3 + 6 + 6 + 2 Swift Tracker, Avenging Strike (Ranged, 3d6) 1 1
9th + 9/+ 4 + 6 + 6 + 3 Evasion 2 1
10th + 10/+ 5 + 7 + 7 + 3 3rd Enemy Region, Combat Style Feat 2 1 0
11th + 11/+ 6/+ 1 + 7 + 7 + 3 Quarry 2 1 1
12th + 12/+ 7/+ 2 + 8 + 8 + 4 Camouflage 2 2 1
13th + 13/+ 8/+ 3 + 8 + 8 + 4 Avenging Strike (4d6) 3 2 1 0
14th + 14/+ 9/+ 4 + 9 + 9 + 4 Combat Style Feat 3 2 1 1
15th + 15/+ 10/+ 5 + 9 + 9 + 5 4th Enemy Region 3 2 2 1
16th + 16/+ 11/+ 6/+ 1 + 10 + 10 + 5 Improved Evasion 3 3 2 1
17th + 17/+ 12/+ 7/+ 2 + 10 + 10 + 5 Hide in Plain Sight 4 3 2 1
18th + 18/+ 13/+ 8/+ 3 + 11 + 11 + 6 Avenging Strike (5d6), Combat Style Feat 4 3 2 2
19th + 19/+ 14/+ 9/+ 4 + 11 + 11 + 6 Improved Quarry 4 3 3 2
20th + 20/+ 15/+ 10/+ 5 + 12 + 12 + 6 5th Enemy Region, Master Hunter 4 4 3 3

Skills: Add Bluff (Cha), Disguise (Cha), and Sense Motive (Wis) to your list of class skills.

Spells: Add discern lies (3rd) and speak with dead (2nd) to the appropriate spell levels.

Avenging Strike: Starting at 1st level, you can attempt an avenging strike on an enemy who has dealt damage to a Cyran native or ally of yours within the last hour. The avenging strike must be delivered with a melee attack. You can add your Charisma modifier (if positive) to your attack roll and deal an extra 1d6 points of damage per five Cyran avenger levels. If you use your avenging strike against a creature that has not dealt damage to an ally within the last hour, the avenging strike has no effect, but that use of the ability is still expended. You can use an avenging strike once per day per point of Charisma bonus (minimum 1/day). You can also spend an action point to use your avenging strike (before the attack roll is made).

At 8th level, you can deliver an avenging strike with a ranged attack. This ability replaces the ranger’s favored enemy ability.

Enemy Region: At 3rd level and every five levels thereafter, you can select a nation from the following list: Aundair, Breland, Darguun, Karrnath, the Mournland, the Talenta Plains, Thrane, Valenar, Zilargo. While in this region, you gain a +2 bonus on Bluff,Diplomacy checks to gather information, Intimidate, Sense Motive, and Survival checks and a +2 bonus on weapon damage rolls. This ability replaces the ranger’s favored terrain ability.

Cyran Avenger

Eberron inferno813