Special: If you already have a class ability or feat that designates a specific kind of true dragon (dragon totem rage power, sorcerer bloodline, etc), that specific kind of true dragon is already your dragon totem. Otherwise, choose a true dragon that uses either acid, cold, electricity or fire as the energy type of it’s breath weapon. That type of dragon is your dragon totem. Oracles with the Tongues curse take Draconic as the language that must be used in combat.
Class Skills: An oracle with the dragon mystery adds Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int) and Perception (Wis) to his list of class skills.
Bonus Spells: charm person (2nd), darkvision (4th), fly (6th), dragon’s breath (8th), mage’s private sanctum (10th), form of the dragon I (12th), form of the dragon II (14th), form of the dragon III (16th), overwhelming presence (18th)
An oracle with the dragon mystery can choose from any of the following revelations.
Call Forth the Dragon (Su): As a standard action, you can summon a dragon of the same type as your dragon totem. The maximum Hit Dice of the dragon summoned cannot exceed your oracle level. The range on this summoning is Close (25’ + 5’ per 2 levels). The summoning lasts for 1 round per level.
The dragon summoned is intelligent and is capable of using all of its abilities (spell-like, spells, etc) except those that involved extradimensional movement. If the dragon is not killed during the summoning, it is the same dragon that you summon the next time, meaning it can learn your tactics and act intelligently without your commands. If the dragon is killed while summoned, you take Charisma damage equal to half its Hit Dice, round down, and the next dragon you summon does not know any of the tactics or events experienced by its predecessor. The dragon does not bring any gear or treasure that it might have in its hoard when summoned.
This ability can be used once per day. You must be at least 7th level to select this revelation.
Dragon’s Breath (Su): As a standard action, you can unleash either a line or cone of energy from your mouth in the same style as a dragon’s breath. This energy, regardless of type, does 1d4 points per oracle level of the associated damage. A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based. This does count as a breath weapon for the purposes of other feats and abilities.
The shape and type of damage of your breath weapon is based on your dragon totem.
Dragon’s Presence (Su): As a standard action, you gain focus the anger of your dragon totem through you to create a frightful presence aura, as per the universal monster abilities. This aura only lasts for 1 round, but can be used a number of times per day equal to 3 + your Charisma modifier. The DC for the appropriate Will save is Charisma-based. This is a mind-affecting fear effect that requires you to be seen and heard.
At 1st level, the frightful presence aura is only 15’ and those that fail their Will save are shaken for 1d6 rounds. At 5th level, the aura extends to 30’ and those that fail their Will save are shaken for 2d6 rounds. At 10th level, the aura extends to 60’ and those that fail their Will save are frightened for 3d6 rounds. At 15th level, the aura extends to 120’ and those that fail their Will save are panicked for 4d6 rounds.
Dragon’s Prophecy (Su): When casting a divination spell that requires you to study a target for more than one round to learn more about the target, you gain all of the information that you normally get within the first round of study. At 7th level, you can enter a trance once per day, which takes 10 minutes. This acts as commune without the necessary components. At 11th level, you can choose for this trance to take 1d4x10 minutes and act as legend lore instead. The duration of the trance does not increase, regardless of your proximity or knowledge of the subject of your inquiry.
Dragon’s Wisdom (Ex): You gain the Skill Focus feat for one Knowledge skill of your choice. Once this chose has been made, it cannot be changed. At 5th level, you can take 10 on that chosen Knowledge skill, even if distracted. At 10th level, you can take 20 on that chosen Knowledge skill, even if distracted.
Form of the Dragon (Su): As a standard action, you can assume to form of a Medium dragon of the same type as your dragon totem. This acts as form of the dragon I. At 13th level, you can assume the form of a Large dragon of the same type as your dragon totem, as form of the dragon II. At 15th level, you can assume the form of a Huge dragon of the same type as your dragon totem, as form of the dragon III.
You can use this ability once per day, but the duration is 1 hour per level. You must be at least 11th level to select this revelation.
Scales of the Dragon (Ex): You gain resistance of the appropriate energy type of your dragon totem equal to 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to that appropriate energy type.
Sight of the Dragon (Ex): You gain low-light vision. At 4th level, you gain darkvision 60 feet. At 7th level, you gain blindsense of 10 feet. At 11th level, your darkvision increases to 90 feet and your blindsense increases to 30 feet. At 15th level, your darkvision increases to 120 feet and your blindsense increases to 60 feet. These benefits do not stack with other sources of low-light vision, darkvision or blindsense.
Teeth of the Dragon (Ex): You gain a natural bite attack, appropriate for your size category. This is considered a secondary attack (-5 to hit, only 1/2 Str modifier to damage). If you already have a bite attack, you can replace it with this one, but it does not stack or improve.
Wings of the Dragon (Su): As a swift action, you can manifest a pair of translucent wings that are reminiscent of your dragon totem. These wings grant you a fly speed of 60 feet with average maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1 minute increments. You must be at least 7th level before selecting this revelation.
Final Revelation: Upon reaching 20th level, your understanding of draconic insight reaches its zenith. You gain spell resistance of 11 + your level as well as immunity to sleep and paralysis. You gain the ability to cast foresight once per day as a spell-like ability as well as gain a permanent +4 to your caster level for the purposes of any divination spell you might cast.
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