Dragon Prophet

The dragon prophet is a member of one of the “lesser races” who shares the dragons’ ambitious goal of understanding the complex and convoluted draconic Prophecy. Dragon prophets wander the world seeking signs of the Prophecy in everything, hoping to make sense of new revelations and pass them on to their draconic mentors back in Argonnessen, home of the dragons. As they learn more of the Prophecy, they gain greater insight into dragons, and into the movement of the constellations that plays a large role in the Prophecy’s inner workings.

Level Base Attack Bonus Fort Ref Will Special 1 2 3 4 5 6 7 8 9
1st + 0 + 2 + 0 + 2 Dragon Prophesier, Mystery, Orisons, Revelation 3
2nd + 1 + 3 + 0 + 3 Mystery Spell 4
3rd + 2 + 3 + 1 + 3 Revelation 5
4th + 3 + 4 + 1 + 4 Mystery Spell 6 3
5th + 3 + 4 + 1 + 4 6 4
6th + 4 + 5 + 2 + 5 Mystery Spell 6 5 3
7th + 5 + 5 + 2 + 5 Revelation 6 6 4
8th + 6/+ 1 + 6 + 2 + 6 Mystery Spell 6 6 5
9th + 6/+ 1 + 6 + 3 + 6 6 6 6 3
10th + 7/+ 2 + 7 + 3 + 7 Mystery Spell 6 6 6 4 3
11th + 8/+ 3 + 7 + 3 + 7 Revelation 6 6 6 5 4
12th + 9/+ 4 + 8 + 4 + 8 Mystery Spell 6 6 6 6 5 3
13th + 9/+ 4 + 8 + 4 + 8 6 6 6 6 6 4 3
14th + 10/+ 5 + 9 + 4 + 9 Mystery Spell 6 6 6 6 6 5 4
15th + 11/+ 6/+ 1 + 9 + 5 + 9 Revelation 6 6 6 6 6 6 5
16th + 12/+ 7/+ 2 + 10 + 5 + 10 Mystery Spell 6 6 6 6 6 6 6 3
17th + 12/+ 7/+ 2 + 10 + 5 + 10 6 6 6 6 6 6 6 4
18th + 13/+ 8/+ 3 + 11 + 6 + 11 Mystery Spell 6 6 6 6 6 6 6 5 3
19th + 14/+ 9/+ 4 + 11 + 6 + 11 Revelation 6 6 6 6 6 6 6 6 4
20th + 15/+ 10/+ 5 + 12 + 6 + 12 Final Revelation 6 6 6 6 6 6 6 6 6

Recommended Mysteries: Flame, nature, lore, time.

Class Skills: A dragon prophet adds all knowledge skills to her list of class skills. These replace the additional class skills from her mystery.

Dragon Prophesier: At 1st level, the dragon prophet gains the Dragon Prophesier feat as a bonus feat. This ability replaces the oracle’s curse.

Revelations: A dragon prophet must take the following revelation at 3rd, 11th, and 19th level.

Constellation Power: You attune yourself to the draconic constellations for which the months are named, gaining new abilities based on the deities they represent. Some deities are evil and some good, but the abilities themselves are merely tools used in your pursuit of the Prophecy. When you gain a new constellation power, you also gain a marking on your body in the shape of that constellation.

The silvery constellation marks appear in whatever location you wish when you gain the ability. Most dragon prophets prefer hidden marks to open marks, although some have a favorite constellation displayed in a prominent place on the head, neck, hands, or even face. Each marking is similar in appearance to a dragonmark, and might be mistaken for one by someone unfamiliar with dragonmarks.

Each ability description gives a minimum class level that you must attain in order to select it. In addition, some abilities require you to be in a state of prophetic favor.

These abilities are extraordinary unless otherwise specified.

  • Aasterinian: This is the dragon deity of invention and trade. If you attune to this constellation, you learn to create magic items. You can select one item creation feat. You must still meet all prerequisites for a bonus feat.
  • Astilabor: This is the dragon deity of wealth. If you attune to this constellation, your dragon mentor sends you a magic item from its hoard to aid you in finding more connections and clues to the Prophecy. The item is selected by the GM and should be worth no more than 5,000 gp. You must be at least 5th level to select this revelation.
  • Bahamut: This is the dragon deity of protection and good fortune. If you attune to this constellation, whenever you are in prophetic favor, you can reroll one check or saving throw that you have just made before the GM declares whether the roll results in success or failure. You must take the result of the reroll, even if it is worse than the original roll. Using this ability immediately ends your prophetic favor. You must be at least 11th level to select this revelation.
  • Chronepsis: This is the dragon deity of fate and prophecy. If you attune to this constellation, you gain the spell-like ability to use commune, as the spell, once per day at your caster level. You commune with no single deity when you use this ability, but rather with the power of the draconic Prophecy itself. In addition, you gain a +2 insight bonus on Sense Motive checks, as you gain frequent premonitions about what people or creatures you communicate with mean to say before a word is spoken. You must be at least 7th level to select this revelation.
  • Falazure: This is the dragon deity of death and decay. If you attune to this constellation, you gain +2 bonus on saving throws against death effects, disease, and poison. While in prophetic favor, you can force a creature that has confirmed a critical hit against you to reroll the confirmation roll. If this second confirmation roll fails, the attack is not a critical hit (though it deals damage normally). Using this ability ends your prophetic favor.
  • Garyx: This is the dragon deity of chaos and destruction. If you attune to this constellation, you can deal devastation with a moment’s thought. While in prophetic favor, you can cast a single evocation spell as a swift action, as long as the spell’s casting time is no more than 1 round. Using this ability ends your prophetic favor. You must be at least 7th level to select this revelation.
  • Hlal: This is the dragon deity of humor. If you attune to this constellation, the save DC against your illusion spells increases by 1. You also gain a + 2 insight bonus on Bluff checks.
  • Io: This is the dragon deity of magic and knowledge. If you attune to this constellation, all Knowledge skills become class skills for you. In addition, any Knowledge check you make is treated as a trained check, even if you have no ranks in the skill. While in prophetic favor, you gain an insight bonus on Knowledge checks equal to one-half your class level (minimum +1).
  • Lendys: This is the dragon deity of justice and law. If you attune to this constellation, you gain the ability to magically strike back against an enemy that has injured you. While in prophetic favor, if you are dealt damage by another creature (whether by weapon, spell, or other effect), you can cast a single spell or use a spell-like ability in response as an immediate action. The spell or spell-like ability must target only that creature, and must have a casting time of one standard action. Using this ability ends your prophetic favor. You must be at least 9th level to select this revelation.
  • Tamara: This is the dragon deity of life. If you attune to this constellation, you gain fast healing 1 whenever you are in prophetic favor. You must be at least 5th level to select this revelation.
  • Tiamat: This is the dragon deity of greed and power. If you attune to this constellation, you can attempt to steal a spell as it is being cast by another spellcaster. You must be in prophetic favor and must ready an action to use this ability, though you need not designate a spellcaster target until the ability is activated. The spellcaster must be within 60 feet of you, and you must have line of effect to the caster.

You steal the spell with a successful caster level check (DC 10 + the target’s caster level). If you are successful, the spell is cast to no effect by the targeted caster, with any material components consumed and any costs to the caster paid as normal. Using this ability immediately ends your prophetic favor.

You immediately know which spell you have stolen, and at any time in the next hour, you can activate the stolen spell as a spell-like ability. You use the original caster’s caster level, but for all other purposes, you treat the spell as if you had cast it. If you steal a second spell before casting the first, the first spell is lost. Stealing a spell in this manner is a supernatural ability. You must be at least 13th level to select this revelation.

Final Revelation: At 20th level, you tap into the power of the Prophecy. You gain a bonus on all saves equal to your Charisma bonus, and you can bend reality in your favor. Once per day, you can force someone to reroll any one roll, taking the better or worse of the two rolls (your choice). In addition, you no longer take penalties to your ability scores for aging, you cannot be magically aged, and your natural lifespan becomes five times longer than normal for your race. Any aging penalties that you have already taken remain in place. Ability bonuses still accrue, and you still die of old age when your extended time is up.

Dragon Prophet

Eberron inferno813