Eberron
Fighter
Fighters fill a number of combat-oriented roles in the world of Eberron. The Last War produced a number of veterans, from simple grunts who learned to fight and survive in the trenches along the Karrnath– Cyre front to extensively trained commandos and warband squad leaders. All of these fighters seek ways to use the skills they acquired during the war in this new age of peace. Other fighters might serve as part of a chivalric order, such as the Knights of Thrane, or have come up through a city watch or mercantile house guardian force.
Level | Base Attack Bonus | Fort | Ref | Will | Special |
1st | + 1 | + 2 | + 0 | + 0 | Bonus Feat |
2nd | + 2 | + 3 | + 0 | + 0 | Bonus Feat, Bravery |
3rd | + 3 | + 3 | + 1 | + 1 | Armor Training |
4th | + 4 | + 4 | + 1 | + 1 | Bonus Feat |
5th | + 5 | + 4 | + 1 | + 1 | Weapon Training |
6th | + 6/+ 1 | + 5 | + 2 | + 2 | Bonus Feat |
7th | + 7/+ 2 | + 5 | + 2 | + 2 | Armor Training |
8th | + 8/+ 3 | + 6 | + 2 | + 2 | Bonus Feat |
9th | + 9/+ 4 | + 6 | + 3 | + 3 | Weapon Training |
10th | + 10/+ 5 | + 7 | + 3 | + 3 | Bonus Feat |
11th | + 11/+ 6/+ 1 | + 7 | + 3 | + 3 | Armor Training |
12th | + 12/+ 7/+ 2 | + 8 | + 4 | + 4 | Bonus Feat |
13th | + 13/+ 8/+ 3 | + 8 | + 4 | + 4 | Weapon Training |
14th | + 14/+ 9/+ 4 | + 9 | + 4 | + 4 | Bonus Feat |
15th | + 15/+ 10/+ 5 | + 9 | + 5 | + 5 | Armor Training |
16th | + 16/+ 11/+ 6/+ 1 | + 10 | + 5 | + 5 | Bonus Feat |
17th | + 17/+ 12/+ 7/+ 2 | + 10 | + 5 | + 5 | Weapon Training |
18th | + 18/+ 13/+ 8/+ 3 | + 11 | + 6 | + 6 | Bonus Feat |
19th | + 19/+ 14/+ 9/+ 4 | + 11 | + 6 | + 6 | Armor Mastery |
20th | + 20/+ 15/+ 10/+ 5 | + 12 | + 6 | + 6 | Bonus Feat, Weapon Mastery |
Alignment: Any
Hit Dice: d10
Class Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points per Level: 2 + Int modifier.
Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Starting Gold: 5d6 × 10 gp (average 175 gp).
Fighter Options
Fighters stand to gain the greatest benefit by choosing feats that grant them new uses for their action points in combat. A new prestige class is well suited for warforged fighters.
Feats
Greater Powerful Charge, Heroic Spirit, Powerful Charge, Precise Swing.
Archetypes
Deneith Warden-Human
Warforged Juggernaut-Warforged
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