The quori nightmare taps into the primal horrors and urges of the subconcious. She has the keys to unlock the remote, dusty closets of the mind where all repressed uncertainties and fears dwell.
Race: Kalashtar or Inspired.
Skills: Intimidate 4 ranks.
Feats: Any one psionic feat.
|Level||Base Attack Bonus||Fort||Ref||Will||Special||Manifesting|
|1st||+ 0||+ 0||+ 0||+ 2||Disturbing Touch||–|
|2nd||+ 1||+ 0||+ 0||+ 3||Nightmare Shroud||+ 1 level of manifesting class|
|3rd||+ 2||+ 1||+ 1||+ 3||Nightmare Touch||+ 1 level of manifesting class|
|4th||+ 3||+ 1||+ 1||+ 4||Terror||+ 1 level of manifesting class|
|5th||+ 3||+ 1||+ 1||+ 4||Embodiment of Nightmares||+ 1 level of manifesting class|
Hit Dice: d8.
Class Skills: Autohypnosis (Wis), Bluff (Cha), Disguise (Cha), Intimidate (Cha), Knowledge (Psionics) (Int), Perception (Wis), Spellcraft (Int), Sense Motive (Wis), Stealth (Dex).
Skill Points per Level: 4 + Intelligence modifier.
Weapon and Armor Proficiency: Quori nightmares gain no weapon or armor proficiencies.
Manifesting: At each level beyond 1st, you gain additional power points per day, an increase in manifester level, and access to new powers as if you had also gained another level in a manifesting class to which you belonged to before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a quori nightmare, you must decide to which class to add each level for the purpose of determining power points per day, manifester level, and powers known.