Repair Light Damage
Level: Artificer 1, sorcerer/ wizard 1
Components: V, S
Casting Time: 1 standard action
Target: Construct touched
Saving Throw: None
Spell Resistance: No
When laying your hands upon a construct that has at least 1 hit point remaining, or a living construct with –9 or more hit points, you transmute its structure to repair damage it has taken. The spell repairs 1d8 points of damage + 1 point per caster level (maximum +5).