Scorpion wraiths are the elite warriors of the drow. Although they go by different names from clan to clan, they share a number of similar features, including a degree of stealth and cunning that allows them to strike without warning. Most clans view these warriors as the pinnacle of their race, at one with the spirit of the noble scorpion and blessed by Vulkoor.
|Level||Base Attack Bonus||Fort||Ref||Will||Special||1||2||3||4|
|1st||+ 1||+ 2||+ 2||+ 0||1st Favored Enemy, Track, Wild Empathy||–||–||–||–|
|2nd||+ 2||+ 3||+ 3||+ 0||Sneak Attack + 1d6||–||–||–||–|
|3rd||+ 3||+ 3||+ 3||+ 1||Unexpected Assaulted, 1st Favored Terrain||–||–||–||–|
|4th||+ 4||+ 4||+ 4||+ 1||Hunter’s Bond||0||–||–||–|
|5th||+ 5||+ 4||+ 4||+ 1||2nd Favored Enemy||1||–||–||–|
|6th||+ 6/+ 1||+ 5||+ 5||+ 2||Combat Style Feat||1||–||–||–|
|7th||+ 7/+ 2||+ 5||+ 5||+ 2||Woodland Stride||1||0||–||–|
|8th||+ 8/+ 3||+ 6||+ 6||+ 2||Swift Tracker, Darkness 3/day||1||1||–||–|
|9th||+ 9/+ 4||+ 6||+ 6||+ 3||Sculpt Shadow||2||1||–||–|
|10th||+ 10/+ 5||+ 7||+ 7||+ 3||3rd Favored Enemy, Sneak Attack + 2d6||2||1||0||–|
|11th||+ 11/+ 6/+ 1||+ 7||+ 7||+ 3||Quarry||2||1||1||–|
|12th||+ 12/+ 7/+ 2||+ 8||+ 8||+ 4||Camouflage||2||2||1||–|
|13th||+ 13/+ 8/+ 3||+ 8||+ 8||+ 4||3rd Favored Terrain||3||2||1||0|
|14th||+ 14/+ 9/+ 4||+ 9||+ 9||+ 4||Combat Style Feat||3||2||1||1|
|15th||+ 15/+ 10/+ 5||+ 9||+ 9||+ 5||4th Favored Enemy||3||2||2||1|
|16th||+ 16/+ 11/+ 6/+ 1||+ 10||+ 10||+ 5||Deadly Sting||3||3||2||1|
|17th||+ 17/+ 12/+ 7/+ 2||+ 10||+ 10||+ 5||Hide in Plain Sight||4||3||2||1|
|18th||+ 18/+ 13/+ 8/+ 3||+ 11||+ 11||+ 6||4th Favored Terrain, Sneak Attack + 3d6||4||3||2||2|
|19th||+ 19/+ 14/+ 9/+ 4||+ 11||+ 11||+ 6||Improved Quarry||4||3||3||2|
|20th||+ 20/+ 15/+ 10/+ 5||+ 12||+ 12||+ 6||5th Favored Enemy, Master Hunter||4||4||3||3|
Sneak Attack (Ex): At 2nd, 10th, and 18th level, you gain the ability to sneak attack as the rogue. The bonus starts at + 1d6, and goes up to + 2d6 at 10th level and + 3d6 at 18th level. This ability stacks with rogue levels. This replaces the ranger’s combat style feats at 2nd, 10th, and 18th level.
Wild Empathy (Ex): As the ranger ability, but you treat vermin as magical beasts.
Unexpected Assault (Ex): As a scorpion wraith, you spend long hours honing your reflexes. You receive a +4 bonus on initiative checks if you are allowed to act during the surprise round. This bonus does not apply if combat begins without a surprise round. This replaces the ranger’s Endurance feat at 3rd level.
Darkness (Sp): At 8th level, you master the use of darkness to cloak your movements. You gain the ability to use darkness as a spell-like ability three more times per day. This replaces the ranger’s 2nd favored terrain.
Sculpt Shadow (Su): Upon reaching 9th level, you can manipulate magical shadows to your advantage. Whenever you cast darkness as a spell or use it as a spell-like ability, you can choose to create eight 5-foot-by- 5-foot squares of shadowy illumination instead of targeting a touched object. The first of these squares must be adjacent to you, with all squares adjacent to at least one other square. This replaces the ranger’s evasion ability.
Deadly Sting (Su): At 16th level, you are able to coat a slashing or piercing weapon you wield in liquid shadow as a swift action. This shadow acts like a deadly poison, dealing initial and secondary damage of 1d10 points of Constitution (Fortitude DC 15 + your Wis modifier). Once created, the poison clings to a weapon for 1 hour or until it is delivered. If anyone but you wields the prepared weapon, the shadow poison has no effect.
You can use this ability a number of times per day equal to 1 + your Wisdom modifier (minimum once per day). This replaces the ranger’s improved evasion ability.