Sentinel's Watch

Level: Sorcerer/ wizard 2
Components: V, S, M (A piece of quartz, which is touched to the eyes of the subject)
Casting Time: 1 standard action
Range: Touch
Target: One humanoid
Duration: One hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

Subtle dangers hide throughout the world of Eberron. Changelings and doppelgangers work the whims of the Traveler. Ancient spirits scheme to destroy human civilization. In these dark times, little is exactly what it appears to be.

Protection is the duty of House Deneith, and in 756 YK Jolas d’Deneith, a mage of the Twelve, developed this ritual to strengthen the eyes of those who served his house. Sentinel’s watch wards the subject against deception, allowing him to pierce falsehoods of all forms.

While protected by sentinel’s watch, the subject receives a + 5 competence bonus on the following checks and saves.

  • Perception checks to penetrate any form of disguise or illusion.
  • Sense Motive checks made to oppose Bluff checks.
  • Will saves to resist enchantment or illusion effects.

If the subject bears the Mark of Sentinel or the Mark of Detection, these bonuses are increased to +6.

Sentinel's Watch

Eberron inferno813