Eberron
Urban Tracking
You can track the location of missing persons or wanted individuals within communities.
Benefit: To find the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.
The DC of the check, and the number of checks required to track down your quarry, depends on the community size and the conditions.
Community Size | Knowledge (Local) DC | Checks Required |
Thorp, hamlet, or village | 5 | 1d3 |
Small or large town | 10 | 1d4 + 1 |
Small or large city | 15 | 2d4 |
Metropolis | 20 | 2d4 + 2 |
Condition | DC Modifier |
Every three creatures in the group being sought | – 1 |
Every 24 hours party has been missing/sought | + 1 |
Tracked party “lies low” | + 5 |
Tracked party matches community’s primary racial demographic | – 2 |
Tracked party does not match community’s primary or secondary racial demographic | + 2 |
If you fail a Gather Information check, you can retry it after 1 hour of questioning. The DM should secretly roll the number of checks required, so that the player doesn’t know exactly how long the task will take.
Normal: A character without this feat can use Knowledge (Local) to find out information about a particular individual, but each check takes 1d4+1 hours and doesn’t allow effective trailing.
Special: You can cut the time per Gather Information check in half (to 30 minutes per check rather than 1 hour), but you take a –5 penalty to the check.