Weapon of the Deity

Transmutation
Level: Antipaladin 3, champion 3, cleric 3, inquisitor 3, paladin 3
Components: V, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You must be holding your deity’s favored weapon to cast this spell. You can use the weapon as if you had proficiency with it even if you normally do not. The weapon gains a +1 enhancement bonus on attack rolls and damage rolls and an additional special ability (see the list below). A double weapon gains this enhancement bonus and special ability for only one of its two ends, as chosen by you.

When you reach caster level 9th, the enhancement bonus of the weapon increases to +2. At 12th level, the bonus rises to +3, at 15th level it is +4, and at 18th level it becomes +5.

The list below includes deities described in this book, along with the five alignment components. If a cleric worshiping a different deity casts this spell, the DM should assign an appropriate weapon special ability of the same power level as those given here.

Arawai: + 1 thundering morningstar
Aureon: + 1 spell-storing quarterstaff
Balinor: + 1 earthbound battleaxe
The Becoming God: + 1 defending spiked gauntlet or battlefist
The Blood of Vol: + 1 keen dagger
Cults of the Dragon Below: + 1 vicious heavy pick
Boldrei: + 1 defending spear
The Dark Six: + 1 keen kama
The Devourer: + 1 waterborn trident
Dol Arrah: + 1 merciful halberd
Dol Dorn: + 1 mighty cleaving longsword
The Fury: + 1 vicious rapier
The Keeper: + 1 frost scythe
Kol Korran: + 1 defending heavy mace
The Lord of Blades: + 1 shock greatsword
The Mockery: + 1 keen kama
Olladra: + 1 lucky sickle
Onatar: + 1 flaming warhammer
The Path of Light: + 1 flaming gauntlet (unarmed strike)
The Shadow: + 1 spell storing quarterstaff
The Sovereign Host: + 1 defending longsword
The Silver Flame: + 1 seeking longbow
The Spirits of the Past: + 1 keen double scimitar
The Traveler: + 1 lucky scimitar
The Undying Court: + 1 undead bane katana
Chaos: + 1 shock battleaxe
Evil: + 1 mighty cleaving light flail
Good: + 1 frost warhammer
Law: + 1 flaming longsword
Neutral: + 1 defending heavy mace

Weapon of the Deity

Eberron inferno813