Witch

There are many powerful beings and forces that work their will upon Eberron, and witches are blessed (or cursed) with a fraction of their power. However, this power comes at a price. Members of all races and backgrounds can be chosen as candidates to be a witch, though members of rural communities tend to see more witches.

Level Base Attack Bonus Fort Ref Will Special 0 1 2 3 4 5 6 7 8 9
1st + 0 + 0 + 0 + 2 Cantrips, Hex, Patron Spells, Familiar 3 1
2nd + 1 + 0 + 0 + 3 Hex 4 2
3rd + 1 + 1 + 1 + 3 4 2 1
4th + 2 + 1 + 1 + 4 Hex 4 3 2
5th + 2 + 1 + 1 + 4 4 3 2 1
6th + 3 + 2 + 2 + 5 Hex 4 3 3 2
7th + 3 + 2 + 2 + 5 4 4 3 2 1
8th + 4 + 2 + 2 + 6 Hex 4 4 3 3 2
9th + 4 + 3 + 3 + 6 4 4 4 3 2 1
10th + 5 + 3 + 3 + 7 Hex, Major Hex 4 4 4 3 3 2
11th + 5 + 3 + 3 + 7 4 4 4 4 3 2 1
12th + 6/+ 1 + 4 + 4 + 8 Hex 4 4 4 4 3 3 2
13th + 6/+ 1 + 4 + 4 + 8 4 4 4 4 4 3 2 1
14th + 7/+ 2 + 4 + 4 + 9 Hex 4 4 4 4 4 3 3 2
15th + 7/+ 2 + 5 + 5 + 9 4 4 4 4 4 4 3 2 1
16th + 8/+ 3 + 5 + 5 + 10 Hex 4 4 4 4 4 4 3 3 2
17th + 8/+ 3 + 5 + 5 + 10 4 4 4 4 4 4 4 3 2 1
18th + 9/+ 4 + 6 + 6 + 11 Hex, Grand Hex 4 4 4 4 4 4 4 3 3 2
19th + 9/+ 4 + 6 + 6 + 11 4 4 4 4 4 4 4 4 3 3
20th + 10/+ 5 + 6 + 6 + 12 Hex 4 4 4 4 4 4 4 4 4 4

Alignment: Any
Hit Dice: d6
Class Skills: Craft (Int), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Nature) (Int), Knowledge (Planes) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points per Level: 2 + Int modifier.
Weapon and Armor Proficiency: Witches are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a witch’s gestures, which can cause her spells with somatic components to fail.
Starting Gold: 3d6 × 10 gp (average 105 gp).
Spells: A witch casts arcane spells drawn from the witch spell list. A witch must choose and prepare her spells ahead of time.

To learn or cast a spell, a witch must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a witch’s spell is 10 + the spell level + the witch’s Intelligence modifier.

A witch can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given above. In addition, she receives bonus spells per day if she has a high Intelligence score.

A witch may know any number of spells. She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, the witch decides which spells to prepare.

Witch Options

The witch has access to several new choices in Eberron.

Feats

Archetypes

Escalation Mage
Manifest Spellshaper

Witch

Eberron inferno813