Barbarian

Despite the advanced civilization that dominates Khorvaire, barbarians live in several places both on that continent and in nearby lands. Human, orc, and half-orc barbarians emerge from the Shadow Marches and Demon Wastes. Halfling barbarians ride the Talenta Plains. Human, half-elf, and shifter barbarians fill the Eldeen Reaches, though isolated groups of elf, dwarf, and even gnome barbarians live there as well. Darguun harbors some bugbear barbarians, and Droaam is home to barbarians of other monstrous species. Some of the wilder warforged that roam the Mournland take up the barbarian class as well.

Beyond Khorvaire, tribes of human barbarians live on the northern shore of Argonnessen and the nearby island of Seren, serving the dragons they revere. Finally, stories abound of children stranded in Xen’drik and raised by wild beasts or savage humanoids, giving rise to another source for barbarian characters.

Level Base Attack Bonus Fort Ref Will Special
1st + 1 + 2 + 0 + 0 Fast Movement, Rage
2nd + 2 + 3 + 0 + 0 Rage Power, Uncanny Dodge
3rd + 3 + 3 + 1 + 1 Trap Sense + 1
4th + 4 + 4 + 1 + 1 Rage Power
5th + 5 + 4 + 1 + 1 Improved Uncanny Dodge
6th + 6/+ 1 + 5 + 2 + 2 Rage Power, Trap Sense + 2
7th + 7/+ 2 + 5 + 2 + 2 Damage Reduction1/-
8th + 8/+ 3 + 6 + 2 + 2 Rage Power
9th + 9/+ 4 + 6 + 3 + 3 Trap Sense + 3
10th + 10/+ 5 + 7 + 3 + 3 Damage Reduction2/-, Rage Power
11th + 11/+ 6/+ 1 + 7 + 3 + 3 Greater Rage
12th + 12/+ 7/+ 2 + 8 + 4 + 4 Rage Power, Trap Sense + 4
13th + 13/+ 8/+ 3 + 8 + 4 + 4 Damage Reduction3/-
14th + 14/+ 9/+ 4 + 9 + 4 + 4 Indomitable Will, Rage Power
15th + 15/+ 10/+ 5 + 9 + 5 + 5 Trap Sense + 5
16th + 16/+ 11/+ 6/+ 1 + 10 + 5 + 5 Damage Reduction4/-, Rage Power
17th + 17/+ 12/+ 7/+ 2 + 10 + 5 + 5 Tireless Rage
18th + 18/+ 13/+ 8/+ 3 + 11 + 6 + 6 Rage Power, Trap Sense + 6
19th + 19/+ 14/+ 9/+ 4 + 11 + 6 + 6 Damage Reduction5/-
20th + 20/+ 15/+ 10/+ 5 + 12 + 6 + 6 Mighty Rage, Rage Power

Alignment: Any non-lawful
Hit Dice: d12
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points per Level: 4 + Int modifier.
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Starting Gold: 3d6 × 10 gp (average 105 gp).

Barbarian Options

The new rules include some interesting options for barbarians.

Feats

Dragon Rage, Dragon Totem, Raging Luck.

Barbarian

Eberron inferno813