Dragonmarks

Magic is the lifeblood of Eberron, encircling it like the Ring of Siberys and seeping up through the earth from the bones of Khyber. Perhaps the clearest manifestation of this pervasive magic is the appearance of dragonmarks among seven of Khorvaire’s common races. Dragonmarks are elaborate skin patterns—more intricate and colorful than birthmarks, more distinctive than any tattoo—that also grant their bearers innate spell-like abilities. There are twelve families of dragonmarks, each one associated with a number of closely related manifestations. A thirteenth mark, the Mark of Death, has faded from history, and no living creature on Eberron carries it.

To possess a dragonmark, a character must take the Least Dragonmark feat. He or she can increase the power of the dragonmark by adding the Lesser Dragonmark and Greater Dragonmark feats, and by taking levels in the dragonmark heir prestige class. Also, the Aberrant Dragonmark feat and the heir of Siberys prestige class grant alternative dragonmark-like abilities. When it is used, a character’s dragonmark grows warm to the touch. It becomes fever hot when its spell-like abilities are used up for the day, and must be allowed to cool before its power can be drawn upon again.

Mark House Race Influence
Detection Medani Half-Elf Warning Guild
Finding Tharashk Half-Orc, Human Finders Guild
Handling Vadalis Human Handlers Guild
Healing Jorasco Halfling Healers Guild
Hospitality Ghallanda Halfling Hostelers Guild
Making Cannith Human Tinkers Guild, Fabricators Guild
Passage Orien Human Couriers Guild, Transportation Guild
Scribing Sivis Gnome Notaries Guild, Speakers Guild
Sentinel Deneith Human Blademarks Guild, Defenders Guild
Shadow Phiarlan Elf Entertainers and Artisans Guild
Thuranni Elf Shadow Network
Storm Lyrandar Half-Elf Windwrights Guild, Raincallers Guild
Warding Kundarak Dwarf Banking Guild, Warding Guild

Dragonmarks

Eberron inferno813