Eberron
Extreme Explorer
The ancient depths of Sharn, the tangled jungles of Q’barra, the howling crags of the Demon Wastes, and the cyclopean ruins of Xen’drik are like home to the extreme explorer. Whether motivated by a thirst for knowledge about Eberron’s most ancient civilizations, a hunger for the long-lost secrets of tremendous arcane power, or simply a lust for gold, extreme explorers subject themselves to tremendous danger to achieve their goals—and somehow manage to escape in one piece, often by the skin of their teeth. The extreme explorer is the iconic action hero of Eberron: courageous, resourceful, determined, and just plain lucky.
Prerequisites
Base Attack Bonus: +4.
Skills: Knowledge (Dungeoneering) 4 ranks, Survival 4 ranks.
Feats: Action Boost.
Level | Base Attack Bonus | Fort | Ref | Will | Special |
1st | + 0 | + 0 | + 2 | + 0 | Additional Action Points, Trap Sense + 1 |
2nd | + 1 | + 0 | + 3 | + 0 | Dodge Bonus +1, Evasion, Extreme Hustle |
3rd | + 2 | + 1 | + 3 | + 1 | Trap Sense + 2, Bonus Feat |
4th | + 3 | + 1 | + 4 | + 1 | Dodge Bonus +2, Extreme Action |
5th | + 3 | + 1 | + 4 | + 1 | Trap Sense + 3, Bonus Feat |
Hit Dice: d8.
Class Skills: Acrobatics (Dex), Climb (Str), Disable Device (Dex), Escape Artist (Dex), Knowledge (Arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (History) (Int), Linguistics (Int), Perception (Wis), Ride (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha).
Skill Points per Level: 6 + Intelligence modifier.
Weapon and Armor Proficiency: Extreme explorers gain no proficiencies in weapons or armor.
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