Magus

While any person with an interest in both magic and swordplay can become a magus, this combination of skills is normally associated with veterans of the Last War due to a number of training programs which sought to create them, being particularly common among warforged.

Level Base Attack Bonus Fort Ref Will Special 0 1 2 3 4 5 6
1st + 0 + 2 + 0 + 2 Arcane Pool, Cantrips, Spell Combat 3 1
2nd + 1 + 3 + 0 + 3 Spellstrike 4 2
3rd + 2 + 3 + 1 + 3 Magus Arcana 4 3
4th + 3 + 4 + 1 + 4 Spell Recall 4 3 1
5th + 3 + 4 + 1 + 4 Bonus Feat 4 4 2
6th + 4 + 5 + 2 + 5 Magus Arcana 5 4 3
7th + 5 + 5 + 2 + 5 Knowledge Pool, Medium Armor 5 4 3 1
8th + 6/+ 1 + 6 + 2 + 6 Improved Spell Combat 5 4 4 2
9th + 6/+ 1 + 6 + 3 + 6 Magus Arcana 5 5 4 3
10th + 7/+ 2 + 7 + 3 + 7 Fighter Training 5 5 4 3 1
11th + 8/+ 3 + 7 + 3 + 7 Bonus Feat, Improved Spell Recall 5 5 4 4 2
12th + 9/+ 4 + 8 + 4 + 8 Magus Arcana 5 5 5 4 3
13th + 9/+ 4 + 8 + 4 + 8 Heavy Armor 5 5 5 4 3 1
14th + 10/+ 5 + 9 + 4 + 9 Greater Spell Combat 5 5 5 4 4 2
15th + 11/+ 6/+ 1 + 9 + 5 + 9 Magus Arcana 5 5 5 5 4 3
16th + 12/+ 7/+ 2 + 10 + 5 + 10 Counterstrike 5 5 5 5 4 3 1
17th + 12/+ 7/+ 2 + 10 + 5 + 10 Bonus Feat 5 5 5 5 4 4 2
18th + 13/+ 8/+ 3 + 11 + 6 + 11 Magus Arcana 5 5 5 5 5 4 3
19th + 14/+ 9/+ 4 + 11 + 6 + 11 Greater Spell Access 5 5 5 5 5 5 4
20th + 15/+ 10/+ 5 + 12 + 6 + 12 True Magus 5 5 5 5 5 5 5

Alignment: Any
Hit Dice: d8
Class Skills: Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Dungeoneering) (Int), Knowledge (Planes) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Skill Points per Level: 2 + Int modifier.
Weapon and Armor Proficiency: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Starting Gold: 4d6 × 10 gp (average 140 gp).
Spells: A magus casts arcane spells drawn from the magus spell list. A magus must choose and prepare his spells ahead of time.

To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a magus’s spell is 10 + the spell level + the magus’s Intelligence modifier.

A magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given above. In addition, he receives bonus spells per day if he has a high Intelligence score.

A magus may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the magus decides which spells to prepare.

Spellbooks: A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all magi can prepare from memory. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own.

A magus can learn spells from a wizard’s spellbook, just as a wizard can from a magus’s spellbook. The spells learned must be on the magus spell list, as normal. An alchemist can learn formulae from a magus’s spellbook, if the spells are also on the alchemist spell list. A magus cannot learn spells from an alchemist.

Magus Options

Feats

Archetypes

Blade of Orien-Human
Elemental Scion of Zilargo-Gnome
Knight Phantom
Spellcarved Soldier-Warforged
Storm Sentry-Half-Elf

Magus

Eberron inferno813