Monk

Monks in Eberron are an unusual mixture of contemplative scholars and martial artists. They are called to a life of community apart from the world in which they copy books, preserve the annals of history, and practice the skills they need to defend their faith and fight for the cause of their church.

Level Base Attack Bonus Fort Ref Will Special Flurry of Blows Attack Bonus Unarmed Damage AC Bonus Fast Movement
1st + 0 + 2 + 2 + 2 Bonus Feat, Flurry of Blows, Stunning Fist, Unarmed Strike – 1/– 1 1d6 + 0 + 0 ft.
2nd + 1 + 3 + 3 + 3 Bonus Feat, Evasion + 0/+ 0 1d6 + 0 + 0 ft.
3rd + 2 + 3 + 3 + 3 Fast Movement, Maneuver Training, Still Mind + 1/+ 1 1d6 + 0 + 10 ft.
4th + 3 + 4 + 4 + 4 Ki Pool (magic), Slow Fall 20 ft. + 2/+ 2 1d8 + 1 + 10 ft.
5th + 3 + 4 + 4 + 4 High Jump, Purity of Body + 3/+ 3 1d8 + 1 + 10 ft.
6th + 4 + 5 + 5 + 5 Bonus Feat, Slow Fall 30 ft. + 4/+ 4/– 1 1d8 + 1 + 20 ft.
7th + 5 + 5 + 5 + 5 Wholeness of Body + 5/+ 5/+ 0 1d8 + 1 + 20 ft.
8th + 6/+ 1 + 6 + 6 + 6 Slow Fall 40 ft. + 6/+ 6/+ 1/+ 1 1d10 + 2 + 20 ft.
9th + 6/+ 1 + 6 + 6 + 6 Improved Evasion + 7/+ 7/+ 2/+ 2 1d10 + 2 + 30 ft.
10th + 7/+ 2 + 7 + 7 + 7 Bonus Feat, Ki Pool (lawful), Slow Fall 50 ft. + 8/+ 8/+ 3/+ 3 1d10 + 2 + 30 ft.
11th + 8/+ 3 + 7 + 7 + 7 Diamond Body + 9/+ 9/+ 4/+ 4/– 1 1d10 + 2 + 30 ft.
12th + 9/+ 4 + 8 + 8 + 8 Abundant Step, Slow Fall 60 ft. + 10/+ 10/+ 5/+ 5/+ 0 2d6 + 3 + 40 ft.
13th + 9/+ 4 + 8 + 8 + 8 Diamond Soul + 11/+ 11/+ 6/+ 6/+ 1 2d6 + 3 + 40 ft.
14th + 10/+ 5 + 9 + 9 + 9 Bonus Feat, Slow Fall 70 ft. + 12/+ 12/+ 7/+ 7/+ 2 2d6 + 3 + 40 ft.
15th + 11/+ 6/+ 1 + 9 + 9 + 9 Quivering Palm + 13/+ 13/+ 8/+ 8/+ 3/+ 3 2d6 + 3 + 50 ft.
16th + 12/+ 7/+ 2 + 10 + 10 + 10 Ki Pool (adamantine), Slow Fall 80 ft. + 14/+ 14/+ 9/+ 9/+ 4/+ 4/– 1 2d8 + 4 + 50 ft.
17th + 12/+ 7/+ 2 + 10 + 10 + 10 Timeless Body, Tongue of the Sun and Moon + 15/+ 15/+ 10/+ 10/+ 5/+ 5/+ 0 2d8 + 4 + 50 ft.
18th + 13/+ 8/+ 3 + 11 + 11 + 11 Bonus Feat, Slow Fall 90 ft. + 16/+ 16/+ 11/+ 11/+ 6/+ 6/+ 1 2d8 + 4 + 60 ft.
19th + 14/+ 9/+ 4 + 11 + 11 + 11 Empty Body + 17/+ 17/+ 12/+ 12/+ 7/+ 7/+ 2 2d8 + 4 + 60 ft.
20th + 15/+ 10/+ 5 + 12 + 12 + 12 Perfect Self, Slow Fall Any Distance + 18/+ 18/+ 13/+ 13/+ 8/+ 8/+ 3 2d10 + 5 + 60 ft.

Alignment: Any lawful
Hit Dice: d8
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (History) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
Skill Points per Level: 4 + Int modifier.
Weapon and Armor Proficiency: Monks are proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.
Starting Gold: 1d6 × 10 gp (average 35 gp).

Monk Options

Monks in Eberron have access to feats representing unique fighting styles derived from their religious traditions.

Feats

Double Steel Strike, Flensing Strike, Serpent Strike, Whirling Steel Strike.

Archetypes

Argent Fist
Fist of Dal Quor-Kalashtar
Psionic Fist

Monk

Eberron inferno813