Rogue

Rogues are found in every city, town, and village in Eberron, though most common criminals are experts or warriors. Rogues often head criminal organizations, work as spies, or serve as diplomats. Other rogues work to solve crimes either as freelance inquisitives or inquisitive agents of church or crown. A few put their skills to work hunting for treasure in ancient ruins.

Level Base Attack Bonus Fort Ref Will Special
1st + 1 + 0 + 2 + 0 Sneak Attack+ 1d6, Trapfinding
2nd + 2 + 0 + 3 + 0 Evasion, Rogue Talent
3rd + 3 + 1 + 3 + 1 Sneak Attack+ 2d6, Trap Sense+ 1
4th + 3 + 1 + 4 + 1 Rogue Talent, Uncanny Dodge
5th + 4 + 1 + 4 + 1 Sneak Attack+ 3d6
6th + 5 + 2 + 5 + 2 Rogue Talent, Trap Sense+ 2
7th + 6/+ 1 + 2 + 5 + 2 Sneak Attack+ 4d6
8th + 6/+ 1 + 2 + 6 + 2 Improved Uncanny Dodge, Rogue Talent
9th + 7/+ 2 + 3 + 6 + 3 Sneak Attack+ 5d6, Trap Sense+ 3
10th + 8/+ 3 + 3 + 7 + 3 Advanced Talents, Rogue Talent
11th + 9/+ 4 + 3 + 7 + 3 Sneak Attack+ 6d6
12th + 9/+ 4 + 4 + 8 + 4 Rogue Talent, Trap Sense+ 4
13th + 10/+ 5 + 4 + 8 + 4 Sneak Attack+ 7d6
14th + 11/+ 6/+ 1 + 4 + 9 + 4 Rogue Talent
15th + 12/+ 7/+ 2 + 5 + 9 + 5 Sneak Attack+ 8d6, Trap Sense+ 5
16th + 12/+ 7/+ 2 + 5 + 10 + 5 Rogue Talent
17th + 13/+ 8/+ 3 + 5 + 10 + 5 Sneak Attack+ 9d6
18th + 14/+ 9/+ 4 + 6 + 11 + 6 Rogue Talent, Trap Sense+ 6
19th + 15/+ 10/+ 5 + 6 + 11 + 6 Sneak Attack+ 10d6
20th + 15/+ 10/+ 5 + 6 + 12 + 6 Master Strike, Rogue Talent

Alignment: Any
Hit Dice: d8
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Points per Level: 8 + Int modifier.
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Starting Gold: 4d6 × 10 gp (average 140 gp).

Rogue Options

Prestige classes can help define the role of a rogue in Eberron, from the explorer delving into the ruins of Xen’drik to the inquisitive plunging into the mysteries of Sharn’s criminal underworld.

Feats

Urban Tracking.

Archetypes

Black Dog-Halfling
Cabinet Trickster-Changeling
Dark Lantern
Extreme Explorer
Thief of Life

Rogue

Eberron inferno813