Eberron
Rogue
Rogues are found in every city, town, and village in Eberron, though most common criminals are experts or warriors. Rogues often head criminal organizations, work as spies, or serve as diplomats. Other rogues work to solve crimes either as freelance inquisitives or inquisitive agents of church or crown. A few put their skills to work hunting for treasure in ancient ruins.
Level | Base Attack Bonus | Fort | Ref | Will | Special |
1st | + 1 | + 0 | + 2 | + 0 | Sneak Attack+ 1d6, Trapfinding |
2nd | + 2 | + 0 | + 3 | + 0 | Evasion, Rogue Talent |
3rd | + 3 | + 1 | + 3 | + 1 | Sneak Attack+ 2d6, Trap Sense+ 1 |
4th | + 3 | + 1 | + 4 | + 1 | Rogue Talent, Uncanny Dodge |
5th | + 4 | + 1 | + 4 | + 1 | Sneak Attack+ 3d6 |
6th | + 5 | + 2 | + 5 | + 2 | Rogue Talent, Trap Sense+ 2 |
7th | + 6/+ 1 | + 2 | + 5 | + 2 | Sneak Attack+ 4d6 |
8th | + 6/+ 1 | + 2 | + 6 | + 2 | Improved Uncanny Dodge, Rogue Talent |
9th | + 7/+ 2 | + 3 | + 6 | + 3 | Sneak Attack+ 5d6, Trap Sense+ 3 |
10th | + 8/+ 3 | + 3 | + 7 | + 3 | Advanced Talents, Rogue Talent |
11th | + 9/+ 4 | + 3 | + 7 | + 3 | Sneak Attack+ 6d6 |
12th | + 9/+ 4 | + 4 | + 8 | + 4 | Rogue Talent, Trap Sense+ 4 |
13th | + 10/+ 5 | + 4 | + 8 | + 4 | Sneak Attack+ 7d6 |
14th | + 11/+ 6/+ 1 | + 4 | + 9 | + 4 | Rogue Talent |
15th | + 12/+ 7/+ 2 | + 5 | + 9 | + 5 | Sneak Attack+ 8d6, Trap Sense+ 5 |
16th | + 12/+ 7/+ 2 | + 5 | + 10 | + 5 | Rogue Talent |
17th | + 13/+ 8/+ 3 | + 5 | + 10 | + 5 | Sneak Attack+ 9d6 |
18th | + 14/+ 9/+ 4 | + 6 | + 11 | + 6 | Rogue Talent, Trap Sense+ 6 |
19th | + 15/+ 10/+ 5 | + 6 | + 11 | + 6 | Sneak Attack+ 10d6 |
20th | + 15/+ 10/+ 5 | + 6 | + 12 | + 6 | Master Strike, Rogue Talent |
Alignment: Any
Hit Dice: d8
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Points per Level: 8 + Int modifier.
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Starting Gold: 4d6 × 10 gp (average 140 gp).
Rogue Options
Prestige classes can help define the role of a rogue in Eberron, from the explorer delving into the ruins of Xen’drik to the inquisitive plunging into the mysteries of Sharn’s criminal underworld.
Feats
Archetypes
Black Dog-Halfling
Cabinet Trickster-Changeling
Dark Lantern
Extreme Explorer
Thief of Life
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