Summoner

The summoner class is relatively rare in Khorvaire. Some summoners call aspects of the Dragon Below or Xoriat into the world and are prominent as cult leaders, while House Cannith contains a number of summoners who design and summon mechanical-looking eidolons. Kalashtar summoners usually call forth an eidolon based on their quori spirit, and possess a high percentage of synthesists. Shifters occasionally manifest a spirit tied to their lycanthropic heritage. Finally, gnomes and others trained in elemental binding become high elemental binders.

Level Base Attack Bonus Fort Ref Will Special 1 2 3 4 5 6
1st + 0 + 0 + 0 + 2 Cantrips, Eidolon, Life Link, Summon Monster I 1
2nd + 1 + 0 + 0 + 3 Bond Senses 2
3rd + 2 + 1 + 1 + 3 Summon Monster II 3
4th + 3 + 1 + 1 + 4 Shield Ally 3 1
5th + 3 + 1 + 1 + 4 Summon Monster III 4 2
6th + 4 + 2 + 2 + 5 Maker’s Call 4 3
7th + 5 + 2 + 2 + 5 Summon Monster IV 4 3 1
8th + 6/+ 1 + 2 + 2 + 6 Transposition 4 4 2
9th + 6/+ 1 + 3 + 3 + 6 Summon Monster V 5 4 3
10th + 7/+ 2 + 3 + 3 + 7 Aspect 5 4 3 1
11th + 8/+ 3 + 3 + 3 + 7 Summon Monster VI 5 4 4 2
12th + 9/+ 4 + 4 + 4 + 8 Greater Shield Ally 5 5 4 3
13th + 9/+ 4 + 4 + 4 + 8 Summon Monster VII 5 5 4 3 1
14th + 10/+ 5 + 4 + 4 + 9 Life Bond 5 5 4 4 2
15th + 11/+ 6/+ 1 + 5 + 5 + 9 Summon Monster VII 5 5 5 4 3
16th + 12/+ 7/+ 2 + 5 + 5 + 10 Merge Forms 5 5 5 4 3 1
17th + 12/+ 7/+ 2 + 5 + 5 + 10 Summon Monster IX 5 5 5 4 4 2
18th + 13/+ 8/+ 3 + 6 + 6 + 11 Greater Aspect 5 5 5 5 4 3
19th + 14/+ 9/+ 4 + 6 + 6 + 11 Gate 5 5 5 5 5 4
20th + 15/+ 10/+ 5 + 6 + 6 + 12 Twin Eidolon 5 5 5 5 5 5

Alignment: Any
Hit Dice: d8
Class Skills: Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (All) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points per Level: 2 + Int modifier.
Weapon and Armor Proficiency: Summoners are proficient with all simple weapons. Summoners are also proficient with light armor. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a summoner wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass summoner still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Starting Gold: 2d6 × 10 gp (average 70 gp).
Spells: A summoner casts arcane spells drawn from the summoner spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

To learn or cast a spell, a summoner must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a summoner’s spell is 10 + the spell level + the summoner’s Charisma modifier.

A summoner can cast only a certain number of spells of each spell level each day. His base daily spell allotment is given above. In addition, he receives bonus spells per day if he has a high Charisma score.

A summoner’s selection of spells is extremely limited. A summoner begins play knowing four 0-level spells and two 1st-level spells of the summoner’s choice. At each new summoner level, he gains one or more new spells as indicated on here. (Unlike spells per day, the number of spells a summoner knows is not affected by his Charisma score. The numbers are fixed.)

Upon reaching 5th level, and at every third summoner level thereafter (8th, 11th, and so on), a summoner can choose to learn a new spell in place of one he already knows. In effect, the summoner “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level summoner spell he can cast. A summoner may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

Summoner Options

Several options, many involving improving the summoner’s summoned creatures and eidolon, are presented in Eberron.

Feats

Archetypes

Construct Summoner
High Elemental Binder
Wild Spirit Summoner-Shifter

Summoner

Eberron inferno813