Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups.
A fighter also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
Weapon groups are defined as follows:
Axes: bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe.
Blades, Heavy: Aldori dueling sword, bastard sword, chakram, double chicken saber, double walking stick katana, elven curve blade, falcata, falchion, flambard, greatsword, great terbutje , katana, khopesh, klar, longsword, nine-ring broadsword, nodachi, scimitar, scythe, seven-branched sword, shotel, temple sword, Talenta sharrash, Talenta tangat, terbutje, two-bladed sword, Valenar double scimitar, and zulaat.
Blades, Light: bayonet, butterfly knife, butterfly sword, chakram, cutting wheel, dagger, drow long knife, gladius, hook sword, hunga munga, kama, katar, kerambit, kukri, madu, pata, quadrens, rapier, ribbonweave, sawtooth sabre, scizore, shortsword, sica, sickle, spinning sword, starknife, swordbreaker dagger, sword cane, wakizashi, war razor, and Yuan-Ti serpent bow.
Bows: composite longbow, composite shortbow, longbow, shortbow, and Yuan-Ti serpent bow.
Close: bayonet, brass knuckles, cestus, cutting wheel, dan bong, emei piercer, fighting fan, gauntlet, heavy shield, iron brush, katar, light shield, madu, mere club, monk’s cane, punching dagger, rope gauntlet, sap, scizore, scorpion claw gauntlet, spiked armor, spiked gauntlet, spiked shield, steel flute, tekko-kagi, tonfa, unarmed strike, wooden stake, and wushu dart.
Crossbows: double crossbow, hand crossbow, heavy crossbow, launching crossbow, light crossbow, heavy repeating crossbow, light repeating crossbow, and tube arrow shooter.
Firearms: all one-handed, two-handed, and siege firearms.
Flails: battle poi, bladed scarf, chain spear, dire flail, double chained kama, drow scorpion chain, flail, flying blade, heavy flail, kusarigama, kyoketsu shoge, meteor hammer, morningstar, nine-section whip, nunchaku, sansetsukon, scorpion whip, spiked chain, urumi, and whip.
Hammers: aklys, battle aspergillum, club, greatclub, heavy mace, light hammer, light mace, mere club, taiaha, tetsubo, wahaika, and warhammer.
Monk: bo staff, brass knuckles, butterfly sword, cestus, cutting wheel, dan bong, double chained kama, double chicken saber, emei piercer, fighting fan, hanbo, hook sword, jutte, kama, kusarigama, kyoketsu shoge, lungshuan tamo, monk’s cane, monk’s spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, temple sword, tiger fork, tonfa, tri-point double-edged sword, unarmed strike, urumi, and wushu dart.
Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.
Polearms: bardiche, bec de corbin, bill, glaive, glaive-guisarme, guisarme, halberd, hooked lance, lucerne hammer, mancatcher, monk’s spade, naginata, nodachi, ranseur, rhomphaia, Talenta sharrash, tepoztopilli, and tiger fork.
Spears: amentum, boar spear, chain spear, javelin, harpoon, lance, longspear, pilum, shortspear, sibat, spear, tiger fork, and trident.
Thrown: aklys, amentum, atlatl, blowgun, bolas, boomerang, chakram, club, cutting wheel, dagger, dart, drow long knife, halfling sling staff, harpoon, hook sword, hunga munga, javelin, lasso, kestros, light hammer, monk’s cane, net, poisoned sand tube, rope dart, Shoanti bolas, shortspear, shuriken, sling, sling glove, spear, starknife, steel flute, Talenta boomerang, throwing axe, throwing shield, trident, wushu dart, and Xen’drik boomerang.
Siege Engines: all siege engines.
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