Wild Spirit Summoner

Race: Shifter

Level Base Attack Bonus Fort Ref Will Special 1 2 3 4 5 6
1st + 0 + 0 + 0 + 2 Beast Spirit, Cantrips, Summon Nature’s Ally I 1
2nd + 1 + 0 + 0 + 3 Wild Instincts 2
3rd + 2 + 1 + 1 + 3 Summon Nature’s Ally II 3
4th + 3 + 1 + 1 + 4 Wild Shifting (2 rounds) 3 1
5th + 3 + 1 + 1 + 4 Summon Nature’s Ally III 4 2
6th + 4 + 2 + 2 + 5 Wild Shifting (4 rounds, Large Natural Weapons) 4 3
7th + 5 + 2 + 2 + 5 Summon Nature’s Ally IV 4 3 1
8th + 6/+ 1 + 2 + 2 + 6 Wild Shifting (6 rounds) 4 4 2
9th + 6/+ 1 + 3 + 3 + 6 Summon Nature’s Ally V 5 4 3
10th + 7/+ 2 + 3 + 3 + 7 Wild Shifting (8 rounds) 5 4 3 1
11th + 8/+ 3 + 3 + 3 + 7 Summon Nature’s Ally VI 5 4 4 2
12th + 9/+ 4 + 4 + 4 + 8 Wild Shifting (10 rounds) 5 5 4 3
13th + 9/+ 4 + 4 + 4 + 8 Summon Nature’s Ally VII 5 5 4 3 1
14th + 10/+ 5 + 4 + 4 + 9 Wild Shifting (12 rounds, Huge Natural Weapons) 5 5 4 4 2
15th + 11/+ 6/+ 1 + 5 + 5 + 9 Summon Nature’s Ally VII 5 5 5 4 3
16th + 12/+ 7/+ 2 + 5 + 5 + 10 Wild Shifting (14 rounds) 5 5 5 4 3 1
17th + 12/+ 7/+ 2 + 5 + 5 + 10 Summon Nature’s Ally IX 5 5 5 4 4 2
18th + 13/+ 8/+ 3 + 6 + 6 + 11 Wild Shifting (16 rounds) 5 5 5 5 4 3
19th + 14/+ 9/+ 4 + 6 + 6 + 11 Gate 5 5 5 5 5 4
20th + 15/+ 10/+ 5 + 6 + 6 + 12 Wild Shifting (20 rounds) 5 5 5 5 5 5

Spellcasting: The wild spirit summoner casts spells using his Wisdom modifier instead of his Charisma modifier. His spellcasting ability is otherwise unchanged.

Beast Spirit: Wild spirit summoners share a bond with a powerful internal spirit—an intangible manifestation of raw bestial strength and instinct. This spirit grows in power as a wild spirit summoner advances in level, granting increased physical abilities, powerful augmentations to the wild spirit summoner’s summoning, and additional spellcasting power. The beast spirit within a wild spirit summoner is at once a separate entity and an extension of the summoner’s own lycanthrope heritage. This ability replaces the summoner’s eidolon.

Summon Nature’s Ally: This ability replaces and functions exactly like the summoner’s summon monster ability.

Wild Instincts: A wild spirit summoner learns to rely on his animal instincts rather than his civilized qualities. Beginning at 4th level, he gains a + 2 insight bonus on initiative checks and Reflex saves. This ability replaces the summoner’s life link and bond senses abilities.

Wild Shifting: A shifter druid learns to exercise extraordinary control over his own form, and beginning at 4th level, he gains two more rounds of shifting per day. As well, he can use his Wisdom modifier (instead of his Constitution modifier) to determine the duration of his shifting. He gains an additional two rounds of shifting at every other level except for 20th level, where he gains four more rounds of shifting.

In addition, beginning at 6th level, any natural weapons gained from shifting deal damage as if the wild spirit summoner were one size category larger than he is. At 14th level and higher, they deal damage as if he were two size categories larger. These abilities replace the summoner’s shield ally, maker’s call, transposition, aspect, greater shield ally, life bond, merge forms, greater aspect, and twin eidolon abilities.

Gate: This ability functions like the summoner’s gate ability, except for he can only call a being from the plane of Lamannia.

Wild Spirit Summoner

Eberron inferno813